[WIP] Possession - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Possession (/thread-10211.html) |
Possession - Ongka - 09-07-2011 I started making this story in novembre and I'm still working on it. I paused some months and now I'm back continuing my custom story. Note: Screenshots don't represent the final product, I'm still working on most of the rooms. At the moment I'm around 25-35 minutes of gameplay. What you can expect: Unique level design Unique storyline Ambient sounds Puzzles Tension building Around one hour of gameplay What you won't get: Cheap scares Monster flooding Overlapping textures (no, not a single one ) Rushed levels (design, scripting etc.) Telling (aka "Hide there's a monster chasing you!" ಠ_ಠ ) Tinderboxes with no use Pitch-black rooms Demo I'd like to hear some criticism so i can improve my levels even more. I hope you enjoy these screenshots! Screenshots, updates, news... RE: Possession - waqas12346 - 09-07-2011 Tinderboxes with no use No problem, I never used any single tinderbox in my recorded playthrough. So It's not hard for me to do some actions in the darkness. And glad you are back. Welcome Back! RE: Possession - Ongka - 09-07-2011 (09-07-2011, 11:49 AM)waqas12346 Wrote: Tinderboxes with no useHehe I've seen so many storys where you get spammed with tinderboxes. I once had 35 left <.< RE: Possession - waqas12346 - 09-07-2011 (09-07-2011, 11:51 AM)Ongka Wrote:(09-07-2011, 11:49 AM)waqas12346 Wrote: Tinderboxes with no useHehe Only 35? Not too much, My record is 107 Tinderboxes in the Main Game, Just used a little, A very very little tiny tiny Tinderboxes only in Storage. RE: Possession - Mosnye - 09-07-2011 Cant wait to play! RE: Possession - Tenno - 09-07-2011 The screens are absolutely fantastic, the design and atmosphere you have created so far is brilliant. I can't offer any criticism because it looks perfect Good luck, I can't wait to explore those levels in-game while shaking with fear RE: Possession - MegaScience - 09-07-2011 You need at least one cheap scare to begin with. :3 Vaguely telling a player what to do near the start can be helpful. Excess tinderboxes should be fine as long as they aren't literally piled. You're sure there can't be a few rooms too dark to see without your lantern? RE: Possession - Ongka - 09-07-2011 (09-07-2011, 12:44 PM)MegaScience Wrote: You need at least one cheap scare to begin with. :3In the beginning it's pretty obvious what to do next The rest will be written in mementos. I'll do my best to create fear without jump scares, using believable environment, sounds and ofc dangerous situations. Of course there are dark rooms. What i was trying to say, in some storys there is absolutely no light at all. I add just a little bit light so it's not impossible to continue if your lantern runs out of oil RE: Possession - skypeskype - 09-07-2011 Sounds awesome. The screens are so good! The level design is great and the lighting doesnt seem off but natural. Keep it up ! ^^ RE: Possession - Mosnye - 09-07-2011 Quote:I add just a little bit light so it's not impossible to continue if your lantern runs out of oilI know what you mean, but its never impossible, just really really hard... well, if you play without gamma turned up anyway. |