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Forcing a monster to run? - Printable Version

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Forcing a monster to run? - Linus Ågren - 10-07-2011

Well, title says it. How do you force a monster to run? I know you can make it chase the player with ShowEnemyPlayerPosition(); but I just want it to run, rather than walking from one Node to another. Is it possible?


RE: Forcing a monster to run? - Linus Ågren - 11-04-2011

Still need help with this one.


RE: Forcing a monster to run? - JenniferOrange - 11-04-2011

Slap me if I'm wrong but I don't believe it's possible. Using ShowEnemyPlayerPosition(); will help A LOT though, because if the Grunt/Brute knows where the player is, he's probably gonna run to get him. Though you could make it complicated and change his animations so he can only run.


RE: Forcing a monster to run? - GreyFox - 11-04-2011

Well you could go into the model editor and change the Speed until running to like 0 Or .1 So it runs Immediately.

You'd have to say it as like Monster_Grunt_Run so you don't overwrite the original Monster.

-Grey Fox



RE: Forcing a monster to run? - Statyk - 11-05-2011

(11-04-2011, 11:07 PM)GreyFox Wrote: Well you could go into the model editor and change the Speed until running to like 0 Or .1 So it runs Immediately.

You'd have to say it as like Monster_Grunt_Run so you don't overwrite the original Monster.

-Grey Fox
Along with that, you can change the animation for "walk" to "run" and the walking speed so it looks like he's running all the time. down side is, it'll never look like he's walking when you want him to. =\