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Forcing a monster to run?
Linus Ågren Offline
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#1
Forcing a monster to run?

Well, title says it. How do you force a monster to run? I know you can make it chase the player with ShowEnemyPlayerPosition(); but I just want it to run, rather than walking from one Node to another. Is it possible?

Creator of The Dark Treasure.
(This post was last modified: 01-12-2012, 01:09 PM by Linus Ågren.)
10-07-2011, 06:21 PM
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Linus Ågren Offline
Senior Member

Posts: 309
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Joined: Jan 2011
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#2
RE: Forcing a monster to run?

Still need help with this one.

Creator of The Dark Treasure.
11-04-2011, 11:04 PM
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JenniferOrange Offline
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#3
RE: Forcing a monster to run?

Slap me if I'm wrong but I don't believe it's possible. Using ShowEnemyPlayerPosition(); will help A LOT though, because if the Grunt/Brute knows where the player is, he's probably gonna run to get him. Though you could make it complicated and change his animations so he can only run.

Ba-da bing, ba-da boom.
11-04-2011, 11:07 PM
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GreyFox Offline
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#4
RE: Forcing a monster to run?

Well you could go into the model editor and change the Speed until running to like 0 Or .1 So it runs Immediately.

You'd have to say it as like Monster_Grunt_Run so you don't overwrite the original Monster.

-Grey Fox

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11-04-2011, 11:07 PM
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Statyk Offline
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#5
RE: Forcing a monster to run?

(11-04-2011, 11:07 PM)GreyFox Wrote: Well you could go into the model editor and change the Speed until running to like 0 Or .1 So it runs Immediately.

You'd have to say it as like Monster_Grunt_Run so you don't overwrite the original Monster.

-Grey Fox
Along with that, you can change the animation for "walk" to "run" and the walking speed so it looks like he's running all the time. down side is, it'll never look like he's walking when you want him to. =\

11-05-2011, 05:35 PM
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