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[SCRIPT] Door Swing, Insanity zone and weird walking - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Door Swing, Insanity zone and weird walking (/thread-11430.html) |
Door Swing, Insanity zone and weird walking - proshitness - 11-20-2011 Look at this video and please if you can then tell me how to do the effect in 3:00 - 3:05 and a bit after that he walk on his side(leaning to the side) if you can tell me how to do that... thanks a lot . RE: Door Swing, Insanity zone and weird walking - Khyrpa - 11-20-2011 These are used: FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed); MovePlayerHeadPos(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist); FadePlayerAspectMulTo(float afX, float afSpeed); (maybe used) FadePlayerFOVMulTo(float afX, float afSpeed); edit. Wops wrong information, those are just for the flipping out effects. These are for that door: AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem); GiveSanityDamage(float afAmount, bool abUseEffect); CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); And remember to use: PreloadParticleSystem(string& asPSFile); |