| proshitness   Junior Member
 
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			| Door Swing, Insanity zone and weird walking 
 
				Look at this video and please if you can then tell me how to do the effect in 3:00 - 3:05
 
 
 
 and a bit after that he walk on his side(leaning to the side) if you can tell me how to do that...
 thanks a lot .
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	| 11-20-2011, 04:39 PM |  | 
	
		| Khyrpa   Senior Member
 
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			| RE: Door Swing, Insanity zone and weird walking 
 
				These are used:
 FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);
 MovePlayerHeadPos(float afX, float afY, float afZ, float afSpeed, float afSlowDownDist);
 
 FadePlayerAspectMulTo(float afX, float afSpeed); (maybe used)
 
 FadePlayerFOVMulTo(float afX, float afSpeed);
 
 
 edit. Wops wrong information, those are just for the flipping out effects.
 
 These are for that door:
 
 AddPropForce(string& asName, float afX, float afY, float afZ, string& asCoordSystem);
 GiveSanityDamage(float afAmount, bool abUseEffect);
 CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
 
 And remember to use:
 PreloadParticleSystem(string& asPSFile);
 
 
				
(This post was last modified: 11-20-2011, 05:20 PM by Khyrpa.)
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	| 11-20-2011, 05:17 PM |  |