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Justine exits when a monster kill me - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +---- Forum: Linux - ATDD (https://www.frictionalgames.com/forum/forum-32.html) +---- Thread: Justine exits when a monster kill me (/thread-11432.html) |
Justine exits when a monster kill me - DeM - 11-20-2011 Justine suddenly exits to desktop without any message when a monster kill me. I've tried several times with different monsters, and it's always the same. I use ubuntu 11.10 64 bits, my card is ATI Radeon HD 5670 with Catalyst 11.8 from the official ubuntu repository. I include the output of Launcher.bin64 from console and hpl.log: ./Launcher.bin64 Pre-Sort quadro fx geforce fx geforce gt geforce gts geforce gt2s geforce gtx geforce xpress geforce mobile intel® series express chipset family graphics media accelerator intel® hd graphics radeon radeon hd amd mesa Post-Sort mobile intel® series express chipset family graphics media accelerator intel® hd graphics quadro fx geforce fx geforce gt geforce gts geforce gt2s geforce gtx geforce xpress radeon hd geforce radeon amd mesa ALSA lib pcm.c:2212 ![]() ALSA lib pcm.c:2212 ![]() ALSA lib pcm.c:2212 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib pcm_dmix.c:957 ![]() X_ChangeProperty: BadValue (integer parameter out of range for operation) 0x0 dem@dem-casa:~/Amnesia$ ALSA lib pcm.c:2212 ![]() ALSA lib pcm.c:2212 ![]() ALSA lib pcm.c:2212 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib audio/pcm_bluetooth.c:1613 ![]() ALSA lib pcm_dmix.c:957 ![]() ALSA lib pcm_dmix.c:1018 ![]() X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 130 (XFree86-VidModeExtension) Minor opcode of failed request: 10 (XF86VidModeSwitchToMode) Value in failed request: 0x460000e Serial number of failed request: 218 Current serial number in output stream: 220 hpl.log Version 1.20 - s886E7DC2-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20110513114747 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos ![]() Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 5670 Version: 4.1.11005 Compatibility Profile Context Max texture image units: 16 Max texture coord units: 16 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.10 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 5 2010 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. Redwood HDMI Audio [Radeon HD 5600 Series] Digital Stereo (HDMI) via PulseAudio 2. Audio Interno Estéreo Analógico via PulseAudio 3. ALSA Default 4. HDA Intel [AD198x Analog] (hw:0,0) via ALSA 5. HDA Intel [AD198x Digital] (hw:0,1) via ALSA 6. HD-Audio Generic [HDMI 0] (hw:1,3) via ALSA 7. PortAudio Default 8. No Output Trying to open device 'PulseAudio Default'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'ptest_menu.map' --------- Cache Loading: 2078 ms Entities: 1021 ms Compilation: 1 ms Total: 3154 ms Meshes created: 28 Bodies created: 9 -------- Loading complete --------- Setting profile: 'New Player' Path: '/home/dem/.frictionalgames/Amnesia/Main/New Player/' -------- Loading map '01_cells.map' --------- Cache Loading: 4171 ms WARNING: Could not find child with unique ID 0 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent' WARNING: Could not find child with unique ID 1 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent' WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent' WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! Entities: 7778 ms Compilation: 26 ms Total: 12628 ms Meshes created: 292 Bodies created: 116 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 51.216344 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Saving user config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic RE: Justine exits when a monster kill me - CorinthianMerchant - 11-20-2011 Nothing is wrong, it's supposed to exit when you get killed by a monster. RE: Justine exits when a monster kill me - Patacorow - 11-20-2011 lololololololololol read the intro RE: Justine exits when a monster kill me - DeM - 11-20-2011 Oh, what a shame! ![]() Thanks for the info |