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Justine exits when a monster kill me
DeM Offline
Junior Member

Posts: 11
Threads: 1
Joined: Dec 2009
Reputation: 0
#1
Solved: 8 Years, 10 Months ago Justine exits when a monster kill me

Justine suddenly exits to desktop without any message when a monster kill me. I've tried several times with different monsters, and it's always the same. I use ubuntu 11.10 64 bits, my card is ATI Radeon HD 5670 with Catalyst 11.8 from the official ubuntu repository.

I include the output of Launcher.bin64 from console and hpl.log:

./Launcher.bin64
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mobile intel® series express chipset family
graphics media accelerator
intel® hd graphics
quadro fx
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geforce gts
geforce gt2s
geforce gtx
geforce xpress
radeon hd
geforce
radeon
amd
mesa
ALSA lib pcm.c:2212Sadsnd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2212Sadsnd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2212Sadsnd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib pcm_dmix.c:957Sadsnd_pcm_dmix_open) The dmix plugin supports only playback stream
X_ChangeProperty: BadValue (integer parameter out of range for operation) 0x0
dem@dem-casa:~/Amnesia$ ALSA lib pcm.c:2212Sadsnd_pcm_open_noupdate) Unknown PCM cards.pcm.rear
ALSA lib pcm.c:2212Sadsnd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe
ALSA lib pcm.c:2212Sadsnd_pcm_open_noupdate) Unknown PCM cards.pcm.side
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib audio/pcm_bluetooth.c:1613Sadaudioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5)
ALSA lib pcm_dmix.c:957Sadsnd_pcm_dmix_open) The dmix plugin supports only playback stream
ALSA lib pcm_dmix.c:1018Sadsnd_pcm_dmix_open) unable to open slave
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 130 (XFree86-VidModeExtension)
Minor opcode of failed request: 10 (XF86VidModeSwitchToMode)
Value in failed request: 0x460000e
Serial number of failed request: 218
Current serial number in output stream: 220

hpl.log
Version 1.20 - s886E7DC2-539


-------- THE HPL ENGINE LOG ------------
Engine build ID 20110513114747


Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------


Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------


Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 1024x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' posSad-1x-1)
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: ATI Radeon HD 5670
Version: 4.1.11005 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 5 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------


Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Default(OpenAL default)
1. Redwood HDMI Audio [Radeon HD 5600 Series] Digital Stereo (HDMI) via PulseAudio
2. Audio Interno Estéreo Analógico via PulseAudio
3. ALSA Default
4. HDA Intel [AD198x Analog] (hw:0,0) via ALSA
5. HDA Intel [AD198x Digital] (hw:0,1) via ALSA
6. HD-Audio Generic [HDMI 0] (hw:1,3) via ALSA
7. PortAudio Default
8. No Output
Trying to open device 'PulseAudio Default'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------


Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------


User Initialization
--------------------------------------------------------
--------------------------------------------------------


Game Running
--------------------------------------------------------
-------- Loading map 'ptest_menu.map' ---------
Cache Loading: 2078 ms
Entities: 1021 ms
Compilation: 1 ms
Total: 3154 ms
Meshes created: 28
Bodies created: 9
-------- Loading complete ---------
Setting profile: 'New Player' Path: '/home/dem/.frictionalgames/Amnesia/Main/New Player/'
-------- Loading map '01_cells.map' ---------
Cache Loading: 4171 ms
WARNING: Could not find child with unique ID 0 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent'
WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent'
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'!
Entities: 7778 ms
Compilation: 26 ms
Total: 12628 ms
Meshes created: 292
Bodies created: 116
-------- Loading complete ---------
--------------------------------------------------------


Statistics
--------------------------------------------------------
Medium framerate: 51.216344
--------------------------------------------------------


User Exit
--------------------------------------------------------
Saving main config.
Saving user config.
Deleting game modules.
'LuxInputHandler'
'LuxHelpFuncs'
'LuxSaveHandler'
'LuxScriptHandler'
'LuxProgressLogHandler'
'LuxMapHandler'
'LuxMapHelper'
'LuxPlayer'
'LuxInsanityHandler'
'LuxDebugHandler'
'LuxEffectRenderer'
'LuxMusicHandler'
'LuxMusicHandler'
'LuxEffectHandler'
'LuxCompletionCountHandler'
'LuxGlobalDataHandler'
'LuxHintHandler'
'LuxPostEffectHandler'
'LuxPreMenu'
'LuxDebugHandler'
'LuxInventory'
'LuxJournal'
'LuxCredits'
'LuxLoadScreenHandler'
Deleting config files.
--------------------------------------------------------


Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------


Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------


Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------


Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------


Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------


Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------


Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------


Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------


Exiting System Module
--------------------------------------------------------
--------------------------------------------------------


Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
11-20-2011, 05:45 PM
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CorinthianMerchant Offline
Posting Freak

Posts: 2,876
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Joined: Nov 2011
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#2
Solved: 8 Years, 10 Months ago RE: Justine exits when a monster kill me

Nothing is wrong, it's supposed to exit when you get killed by a monster.

Still hasn't gotten over the loss of wubwub...
11-20-2011, 06:17 PM
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Patacorow Offline
Member

Posts: 135
Threads: 11
Joined: Jul 2011
Reputation: 3
#3
Solved: 8 Years, 10 Months ago RE: Justine exits when a monster kill me

lololololololololol read the intro
11-20-2011, 06:49 PM
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DeM Offline
Junior Member

Posts: 11
Threads: 1
Joined: Dec 2009
Reputation: 0
#4
Solved: 8 Years, 10 Months ago RE: Justine exits when a monster kill me

Oh, what a shame!

[Image: <a href=http://www.MessenTools.com-Humor-bob-esponja.gif]" class="mycode_img" />


Thanks for the info
11-20-2011, 07:09 PM
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