Another problem... (Valves...) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Another problem... (Valves...) (/thread-11491.html) |
Another problem... (Valves...) - SonOfLiberty796 - 11-25-2011 -___- Sorry if I'm being annoying by asking all these questions. Another problem I'm having is that the valve I placed isn't rotating at all. When I interact with it, it does not move. It's stuck. Is there scripting I have to do? Or an area? Or what is it? Please help! P.S. I did look at the original Amnesia maps as an example, did the exact same setting with the exact same valve type, and still nothing. RE: Another problem... (Valves...) - flamez3 - 11-25-2011 It could be set in the stuckstate, put this in your void OnStart function block: SetWheelStuckState("nameofvalve", int alState, bool abEffects); Int alState : 0 = not stuck, 1 = at max, -1 = at min RE: Another problem... (Valves...) - SonOfLiberty796 - 11-26-2011 (11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:Still didn't work :/ RE: Another problem... (Valves...) - flamez3 - 11-26-2011 (11-26-2011, 02:57 AM)Xvideogamer720X Wrote:what valve are you using?(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:Still didn't work :/ RE: Another problem... (Valves...) - SonOfLiberty796 - 11-27-2011 (11-26-2011, 03:31 AM)flamez3 Wrote:Never mind got it to work! I used the wrong valve entity :p(11-26-2011, 02:57 AM)Xvideogamer720X Wrote:what valve are you using?(11-25-2011, 04:43 AM)flamez3 Wrote: It could be set in the stuckstate, put this in your void OnStart function block:Still didn't work :/ |