| 
		
	
		| SonOfLiberty796   Senior Member
 
 Posts: 371
 Threads: 39
 Joined: Aug 2011
 Reputation: 
2
 | 
			| Another problem... (Valves...) 
 
				-___- Sorry if I'm being annoying by asking all these questions.
 Another problem I'm having is that the valve I placed isn't rotating at all. When I interact with it, it does not move. It's stuck.
 
 Is there scripting I have to do? Or an area? Or what is it?
 
 Please help!
 
 P.S. I did look at the original Amnesia maps as an example, did the exact same setting with the exact same valve type, and still nothing.
 |  |  
	| 11-25-2011, 01:16 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: Another problem... (Valves...) 
 
				It could be set in the stuckstate, put this in your void OnStart function block:
 SetWheelStuckState("nameofvalve", int alState, bool abEffects);
 
 
 Int alState :
 0 = not stuck, 1 = at max, -1 = at min
 
 
 
 
				
(This post was last modified: 11-25-2011, 04:43 AM by flamez3.)
 |  |  
	| 11-25-2011, 04:43 AM |  |  
	
		| SonOfLiberty796   Senior Member
 
 Posts: 371
 Threads: 39
 Joined: Aug 2011
 Reputation: 
2
 | 
			| RE: Another problem... (Valves...) 
 
				 (11-25-2011, 04:43 AM)flamez3 Wrote:  It could be set in the stuckstate, put this in your void OnStart function block:
 SetWheelStuckState("nameofvalve", int alState, bool abEffects);
 
 
 Int alState :
 0 = not stuck, 1 = at max, -1 = at min
 Still didn't work :/
			 |  |  
	| 11-26-2011, 02:57 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: Another problem... (Valves...) 
 
				 (11-26-2011, 02:57 AM)Xvideogamer720X Wrote:   (11-25-2011, 04:43 AM)flamez3 Wrote:  It could be set in the stuckstate, put this in your void OnStart function block:Still didn't work :/
 SetWheelStuckState("nameofvalve", int alState, bool abEffects);
 
 
 Int alState :
 0 = not stuck, 1 = at max, -1 = at min
 what valve are you using? 
			 
 |  |  
	| 11-26-2011, 03:31 AM |  |  
	
		| SonOfLiberty796   Senior Member
 
 Posts: 371
 Threads: 39
 Joined: Aug 2011
 Reputation: 
2
 | 
			| RE: Another problem... (Valves...) 
 
				 (11-26-2011, 03:31 AM)flamez3 Wrote:   (11-26-2011, 02:57 AM)Xvideogamer720X Wrote:  what valve are you using? (11-25-2011, 04:43 AM)flamez3 Wrote:  It could be set in the stuckstate, put this in your void OnStart function block:Still didn't work :/
 SetWheelStuckState("nameofvalve", int alState, bool abEffects);
 
 
 Int alState :
 0 = not stuck, 1 = at max, -1 = at min
 Never mind got it to work! I used the wrong valve entity :p 
			 |  |  
	| 11-27-2011, 10:39 AM |  |  |