Script Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script Help (/thread-11778.html) |
Script Help - aqfitz622 - 12-10-2011 I am continuing my story and this happened FATAL ERROR: Could not load script file 'custom_stories/test/maps//Applications/Amnesia.app/Contents/Resources/custom_stories/test/maps/Hallways.hps'! main (13, 1) : ERR : Unexpected token '{' main (24, 1) : ERR : Unexpected token '{' here is my Hallways.HPS File void OnStart() { AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); } void MonsterFunction(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_grunt_1", true); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, ""); AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, ""); } { AddUseItemCallback("", "key1", "Mansion_6", "FUNCTION", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("Mansion_6", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("key1"); } { AddUseItemCallback("", "key2", "castle_6", "FUNCTION", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked("castle_1", false, true); PlaySoundAtEntity("", "unlock_door", "door1", 0, false); RemoveItem("key2"); } RE: Script Help - flamez3 - 12-11-2011 Quote:void OnStart() The things like "AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); " Always go in the void OnStart() block. I've also renamed some of your functions; two different functions can't have the same name. Just copy and paste that into your script. |