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		| aqfitz622   Junior Member
 
 Posts: 23
 Threads: 9
 Joined: Nov 2011
 Reputation: 
0
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			| Script Help 
 
				I am continuing my story and this happened
 FATAL ERROR: Could not load script file 'custom_stories/test/maps//Applications/Amnesia.app/Contents/Resources/custom_stories/test/maps/Hallways.hps'!
 main (13, 1) : ERR : Unexpected token '{'
 main (24, 1) : ERR : Unexpected token '{'
 
 here is my Hallways.HPS File
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 }
 
 {
 AddUseItemCallback("", "key1", "Mansion_6", "FUNCTION", true);
 }
 
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion_6", false, true);
 PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
 RemoveItem("key1");
 }
 
 {
 AddUseItemCallback("", "key2", "castle_6", "FUNCTION", true);
 }
 
 void FUNCTION(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("castle_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
 RemoveItem("key2");
 }
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	| 12-10-2011, 10:25 PM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: Script Help 
 
				 Quote:void OnStart() {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 AddUseItemCallback("", "key1", "Mansion_6", "FUNCTION1", true);
 AddUseItemCallback("", "key2", "castle_6", "FUNCTION2", true);
 }
 
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("servant_grunt_1", true);
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
 AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
 }
 void FUNCTION1(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion_6", false, true);
 PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
 RemoveItem("key1");
 }
 
 
 void FUNCTION2(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("castle_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door1", 0, false);
 RemoveItem("key2");
 }
 
The things like "AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1); " Always go in the void OnStart() block. I've also renamed some of your functions; two different functions can't have the same name. Just copy and paste that into your script.
			 
 
				
(This post was last modified: 12-11-2011, 12:03 AM by flamez3.)
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	| 12-11-2011, 12:01 AM |  |  |