Key and door problem - TheMadmaxster -  01-01-2012
 
 
Alright, This is my .hps file 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
} 
void MyFunc(string &in asItemA, string &in asItemB)  
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem(key_1); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
This is my .lang file (Ignore the note part) 
<LANGUAGE> 
<RESOURCES> 
</RESOURCES> 
<CATEGORY Name="CustomStoryMain"> 
<Entry Name="Discription">Hope you enjoy! </Entry> 
</CATEGORY> 
<CATEGORY Name="Inventory"> 
<Entry Name="ItemName_key_1">Study Door Key</Entry> 
<Entry Name="ItemDesc_key_1">A key for the Study.</Entry> 
</CATEGORY> 
<CATEGORY Name="Journal"> 
<Entry Name="Note_theletter_Name">Dear Floreze</Entry> 
<Entry Name="Note_theletter_Text">Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-</Entry> 
</CATEGORY> 
<CATEGORY Name="Journal"> 
<Entry Name="Note_Note_Name">Stop!</Entry> 
<Entry Name="Note_Note_Text">Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!</Entry> 
</CATEGORY> 
</LANGUAGE> 
Everytime I try to pull up the map it says: 
(12,14) ERR: 'key_1' is not declared. How do I fix? 
 
 
 
 
RE: Key and door problem - flamez3 -  01-01-2012
 
 
 (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
} 
void MyFunc(string &in asItemA, string &in asItemB)  
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem(key_1); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
This is my .lang file (Ignore the note part) 
 
 
 
 
Hope you enjoy!  
 
 
Study Door Key 
A key for the Study. 
 
 
Dear Floreze 
Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will- 
 
 
Stop! 
Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha! 
 
 
Everytime I try to pull up the map it says: 
(12,14) ERR: 'key_1' is not declared. How do I fix?  
 
You named the function "MyFunc" when you stated it was called UsedKeyOnDoor. Change that and it should work. 
And you didn't put "" around RemoveItem("key1");
 
 
 
RE: Key and door problem - TheMadmaxster -  01-01-2012
 
 
 (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
} 
void MyFunc(string &in asItemA, string &in asItemB)  
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem(key_1); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
This is my .lang file (Ignore the note part) 
 
 
 
 
Hope you enjoy!  
 
 
Study Door Key 
A key for the Study. 
 
 
Dear Floreze 
Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will- 
 
 
Stop! 
Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha! 
 
 
Everytime I try to pull up the map it says: 
(12,14) ERR: 'key_1' is not declared. How do I fix?  
 
So I need to change MyFunc to UsedKeyOnDoor?  
 
 
 
RE: Key and door problem - flamez3 -  01-01-2012
 
 
 (01-01-2012, 04:46 AM)TheMadmaxster Wrote:   (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
} 
void MyFunc(string &in asItemA, string &in asItemB)  
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem(key_1); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
This is my .lang file (Ignore the note part) 
 
 
 
 
Hope you enjoy!  
 
 
Study Door Key 
A key for the Study. 
 
 
Dear Floreze 
Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will- 
 
 
Stop! 
Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha! 
 
 
Everytime I try to pull up the map it says: 
(12,14) ERR: 'key_1' is not declared. How do I fix?  
 
So I need to change MyFunc to UsedKeyOnDoor?  Yes, and replace your remove item to this:  
 
RemoveItem("key_1");  
 
 
 
RE: Key and door problem - TheMadmaxster -  01-01-2012
 
 
 (01-01-2012, 04:51 AM)flamez3 Wrote:   (01-01-2012, 04:46 AM)TheMadmaxster Wrote:   (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
} 
void MyFunc(string &in asItemA, string &in asItemB)  
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem(key_1); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
This is my .lang file (Ignore the note part) 
 
 
 
 
Hope you enjoy!  
 
 
Study Door Key 
A key for the Study. 
 
 
Dear Floreze 
Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will- 
 
 
Stop! 
Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha! 
 
 
Everytime I try to pull up the map it says: 
(12,14) ERR: 'key_1' is not declared. How do I fix?  
 
It pulled up but there wasnt a name to the key so then I picked it up then tried it on the door and it said it can't be used this way... How do I fix That?    
 
 
 
RE: Key and door problem - flamez3 -  01-01-2012
 
 
 (01-01-2012, 04:57 AM)TheMadmaxster Wrote:   (01-01-2012, 04:51 AM)flamez3 Wrote:   (01-01-2012, 04:46 AM)TheMadmaxster Wrote:   (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file 
//////////////////////////// 
// Run when entering map 
void OnEnter() 
{ 
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true); 
} 
void MyFunc(string &in asItemA, string &in asItemB)  
{ 
SetSwingDoorLocked("door_1", false, true); 
PlaySoundAtEntity("", "unlock_door", "door_1", 0, false); 
RemoveItem(key_1); 
} 
//////////////////////////// 
// Run when leaving map 
void OnLeave() 
{ 
 
} 
This is my .lang file (Ignore the note part) 
 
 
 
 
Hope you enjoy!  
 
 
Study Door Key 
A key for the Study. 
 
 
Dear Floreze 
Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will- 
 
 
Stop! 
Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha! 
 
 
Everytime I try to pull up the map it says: 
(12,14) ERR: 'key_1' is not declared. How do I fix?  
 
It pulled up but there wasnt a name to the key so then I picked it up then tried it on the door and it said it can't be used this way... How do I fix That?    What's the name of the door you want to unlock. 
 
 
 
 
 
RE: Key and door problem - TheMadmaxster -  01-01-2012
 
 
 (01-01-2012, 05:47 AM)flamez3 Wrote:   (01-01-2012, 04:57 AM)TheMadmaxster Wrote:  [quote='flamez3' pid='108184' dateline='1325389860'] 
[quote='TheMadmaxster' pid='108183' dateline='1325389616'] 
[quote='flamez3' pid='108180' dateline='1325389345'] door_1  
 
 
 
RE: Key and door problem - flamez3 -  01-01-2012
 
 
Is it named door_1 in the level editor?
 
 
 
RE: Key and door problem - TheMadmaxster -  01-01-2012
 
 
 (01-01-2012, 08:32 AM)flamez3 Wrote:  Yes.  
 
 
 
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