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		| TheMadmaxster   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Jan 2012
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			| Key and door problem 
 
				Alright, This is my .hps file////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
 }
 void MyFunc(string &in asItemA, string &in asItemB)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
 RemoveItem(key_1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 This is my .lang file (Ignore the note part)
 <LANGUAGE>
 <RESOURCES>
 </RESOURCES>
 <CATEGORY Name="CustomStoryMain">
 <Entry Name="Discription">Hope you enjoy! </Entry>
 </CATEGORY>
 <CATEGORY Name="Inventory">
 <Entry Name="ItemName_key_1">Study Door Key</Entry>
 <Entry Name="ItemDesc_key_1">A key for the Study.</Entry>
 </CATEGORY>
 <CATEGORY Name="Journal">
 <Entry Name="Note_theletter_Name">Dear Floreze</Entry>
 <Entry Name="Note_theletter_Text">Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-</Entry>
 </CATEGORY>
 <CATEGORY Name="Journal">
 <Entry Name="Note_Note_Name">Stop!</Entry>
 <Entry Name="Note_Note_Text">Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!</Entry>
 </CATEGORY>
 </LANGUAGE>
 Everytime I try to pull up the map it says:
 (12,14) ERR: 'key_1' is not declared. How do I fix?
 
 
 
				
(This post was last modified: 01-01-2012, 04:32 AM by TheMadmaxster.)
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	| 01-01-2012, 04:25 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
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			| RE: Key and door problem 
 
				 (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
 }
 void MyFunc(string &in asItemA, string &in asItemB)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
 RemoveItem(key_1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 This is my .lang file (Ignore the note part)
 
 
 
 
 Hope you enjoy!
 
 
 Study Door Key
 A key for the Study.
 
 
 Dear Floreze
 Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-
 
 
 Stop!
 Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!
 
 
 Everytime I try to pull up the map it says:
 (12,14) ERR: 'key_1' is not declared. How do I fix?
 
You named the function "MyFunc" when you stated it was called UsedKeyOnDoor. Change that and it should work. 
And you didn't put "" around RemoveItem("key1");
			 
 
				
(This post was last modified: 01-01-2012, 04:43 AM by flamez3.)
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	| 01-01-2012, 04:42 AM |  |  
	
		| TheMadmaxster   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Key and door problem 
 
				 (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
 }
 void MyFunc(string &in asItemA, string &in asItemB)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
 RemoveItem(key_1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 This is my .lang file (Ignore the note part)
 
 
 
 
 Hope you enjoy!
 
 
 Study Door Key
 A key for the Study.
 
 
 Dear Floreze
 Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-
 
 
 Stop!
 Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!
 
 
 Everytime I try to pull up the map it says:
 (12,14) ERR: 'key_1' is not declared. How do I fix?
 
 So I need to change MyFunc to UsedKeyOnDoor?
 |  |  
	| 01-01-2012, 04:46 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: Key and door problem 
 
				 (01-01-2012, 04:46 AM)TheMadmaxster Wrote:   (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
 }
 void MyFunc(string &in asItemA, string &in asItemB)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
 RemoveItem(key_1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 This is my .lang file (Ignore the note part)
 
 
 
 
 Hope you enjoy!
 
 
 Study Door Key
 A key for the Study.
 
 
 Dear Floreze
 Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-
 
 
 Stop!
 Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!
 
 
 Everytime I try to pull up the map it says:
 (12,14) ERR: 'key_1' is not declared. How do I fix?
 
 So I need to change MyFunc to UsedKeyOnDoor?
 Yes, and replace your remove item to this: 
RemoveItem("key_1"); 
 |  |  
	| 01-01-2012, 04:51 AM |  |  
	
		| TheMadmaxster   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Key and door problem 
 
				 (01-01-2012, 04:51 AM)flamez3 Wrote:   (01-01-2012, 04:46 AM)TheMadmaxster Wrote:   (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
 }
 void MyFunc(string &in asItemA, string &in asItemB)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
 RemoveItem(key_1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 This is my .lang file (Ignore the note part)
 
 
 
 
 Hope you enjoy!
 
 
 Study Door Key
 A key for the Study.
 
 
 Dear Floreze
 Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-
 
 
 Stop!
 Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!
 
 
 Everytime I try to pull up the map it says:
 (12,14) ERR: 'key_1' is not declared. How do I fix?
 
 It pulled up but there wasnt a name to the key so then I picked it up then tried it on the door and it said it can't be used this way... How do I fix That?
 |  |  
	| 01-01-2012, 04:57 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
 | 
			| RE: Key and door problem 
 
				 (01-01-2012, 04:57 AM)TheMadmaxster Wrote:   (01-01-2012, 04:51 AM)flamez3 Wrote:   (01-01-2012, 04:46 AM)TheMadmaxster Wrote:   (01-01-2012, 04:42 AM)flamez3 Wrote:   (01-01-2012, 04:25 AM)TheMadmaxster Wrote:  Alright, This is my .hps file////////////////////////////
 // Run when entering map
 void OnEnter()
 {
 AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
 }
 void MyFunc(string &in asItemA, string &in asItemB)
 {
 SetSwingDoorLocked("door_1", false, true);
 PlaySoundAtEntity("", "unlock_door", "door_1", 0, false);
 RemoveItem(key_1);
 }
 ////////////////////////////
 // Run when leaving map
 void OnLeave()
 {
 
 }
 This is my .lang file (Ignore the note part)
 
 
 
 
 Hope you enjoy!
 
 
 Study Door Key
 A key for the Study.
 
 
 Dear Floreze
 Dear Floreze,[br] You are truely crazy! I can't belive you. You Take our family rug then try to escape the house![br]Well, now you will pay! I've sent my servents to get you, the dead ones.[br]I may not finish this note, but if I find you I will-
 
 
 Stop!
 Stop!,[br] You can't go in that door, I see you right now! I'm locking the door.[br]I've hidden the key somewhere try finding it now![br]Muahahaha!
 
 
 Everytime I try to pull up the map it says:
 (12,14) ERR: 'key_1' is not declared. How do I fix?
 
 It pulled up but there wasnt a name to the key so then I picked it up then tried it on the door and it said it can't be used this way... How do I fix That?
 What's the name of the door you want to unlock.
			 
 |  |  
	| 01-01-2012, 05:47 AM |  |  
	
		| TheMadmaxster   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Key and door problem 
 
				 (01-01-2012, 05:47 AM)flamez3 Wrote:   (01-01-2012, 04:57 AM)TheMadmaxster Wrote:  [quote='flamez3' pid='108184' dateline='1325389860']door_1[quote='TheMadmaxster' pid='108183' dateline='1325389616']
 [quote='flamez3' pid='108180' dateline='1325389345']
 
				
(This post was last modified: 01-01-2012, 06:55 AM by TheMadmaxster.)
 |  |  
	| 01-01-2012, 06:30 AM |  |  
	
		| flamez3   Posting Freak
 
 Posts: 1,281
 Threads: 48
 Joined: Apr 2011
 Reputation: 
57
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			| RE: Key and door problem 
 
				Is it named door_1 in the level editor?
			 
 |  |  
	| 01-01-2012, 08:32 AM |  |  
	
		| TheMadmaxster   Junior Member
 
 Posts: 18
 Threads: 7
 Joined: Jan 2012
 Reputation: 
0
 | 
			| RE: Key and door problem 
 
				 (01-01-2012, 08:32 AM)flamez3 Wrote:  Yes. |  |  
	| 01-01-2012, 06:35 PM |  |  |