Game does not 'reset' map after you get an error? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Game does not 'reset' map after you get an error? (/thread-12628.html) |
Game does not 'reset' map after you get an error? - LGX - 01-16-2012 I'm new to this game engine and I'm having some problems. Basically I have made a little test map that works just fine. I recently added two shadow casting spotlights that overlap, I got that "FATAL ERROR" message. Ok no big deal, I guessed maybe the engine doesn't support two overlapping shadow casting lights. The problem is however, when I remove the lights and go back to the way my map was before (back when it worked fine) I still get the error! In other words, I'm still getting the error even though I reverted back to my old map that used to work. The only way to 'solve' this apparantly is if I redo all the configs, restart the level editor and save the map again. This is extremely annoying and time consuming, am I missing something or..? Why does the error continue to plague me even if I remove the cause of the error? That doesn't make any sense. I doubt the problem is related to my PC, I work with many engines such as UE3, CryEngine3, Source and an indie OpenGL engine, they all work fine. Help is appreciated. LGX edit: I think the problem is solved, it didn't have anything to do with lights or the editor itself. I had 3ds Max running in the background plus some other stuff. I closed those applications and so far I haven't gotten any more errors. RE: Game does not 'reset' map after you get an error? - RawkBandMan - 01-16-2012 What does the FATAL ERROR say? RE: Game does not 'reset' map after you get an error? - LGX - 01-16-2012 Something about 'Renderer #0', I will write it down when I get it again. This is really weird, for some reason my map works fine again, this 'FATAL ERROR' seems to have a will of its own. I will do some further experimentation to see if I can corner the bastard. edit: Not sure if this makes any sense, but I no longer get the error if I use the 'Save as' function rather than 'Save'. I used to get the error when using items, multiple shadow casters, certain meshes. But now they all work fine. /confused RE: Game does not 'reset' map after you get an error? - flamez3 - 01-16-2012 Have you done any scripting on this map? RE: Game does not 'reset' map after you get an error? - LGX - 01-16-2012 No, it's just a plain simple map. BTW I have made an edit to my previous post. edit: Meh forget what I said, the error is back. I am completely lost here. Just half an hour ago my map with two shadow casters didn't work, then a few minutes ago it DOES work. Now I remove the lights again and the map doesn't work (even though it did work before). So much for work motivation. edit: Magically all versions of my map work again. Trolololo? Is it possible maybe that background applications conflict with the engine? Maybe a firewall, virusscanner, modeling software? RE: Game does not 'reset' map after you get an error? - eagledude4 - 02-09-2012 Maybe try deleting the map cache files? |