[MDL ED] Ragdolls & Joints Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] Ragdolls & Joints Help (/thread-12689.html) |
Ragdolls & Joints Help - Rapture - 01-18-2012 Having trouble trying to figure out how to do rag doll effects / swinging lanterns. Does some of that have to be done in Blender first then imported into the Model Editor? Been looking at a couple of tutorials... specifically this one http://wiki.frictionalgames.com/hpl2/tutorials/model_editor/tutorial_2 but I'm just getting confused... So I went looking at Vanilla models, and I see the Joints, but I don't understand how to make the bone structure in the Model Editor. Like the worn Hay Mattress and Grunt's disembodied parts. So I tried going to something simpler like a hanging lantern, but I'm stuck at the part to how do you get multiple models in the editor? I can grab like 4 different parts off the Entities > Lamp > Hanging_Lantern > Hanging_Lantern_Ceiling.ent So I'm assuming they somehow imported 4 seperate bodies and just fit them together? RE: Ragdolls & Joints Help - Your Computer - 01-18-2012 One way of doing it is to make a model made up of several meshes. Then when imported, you make a body for each mesh and make a chain of parent-child relationships with joints to the bodies. I haven't examined the grunt ragdoll, but i'm assuming that was done by parenting joints to bones. RE: Ragdolls & Joints Help - Rapture - 01-18-2012 (01-18-2012, 03:12 PM)Your Computer Wrote: One way of doing it is to make a model made up of several meshes. Then when imported, you make a body for each mesh and make a chain of parent-child relationships with joints to the bodies. I haven't examined the grunt ragdoll, but i'm assuming that was done by parenting joints to bones.Well how do you get multiple meshes in the Model Editor? It wipes out the previous one every time I do the "import" option. RE: Ragdolls & Joints Help - Your Computer - 01-18-2012 (01-18-2012, 03:28 PM)Rapture Wrote: Well how do you get multiple meshes in the Model Editor? It wipes out the previous one every time I do the "import" option. By "model" in the first sentence of my previous post, i intended that to mean a group of meshes created in a 3D modeling program, like Blender, Maya, etc. |