Importing new characters - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Importing new characters (/thread-13408.html) |
Importing new characters - Sauron The King - 02-18-2012 Hello, I'm making a new big Custom Story for Amnesia. I have already made a new model with a program called Zbrush. Now the model looks like this: [attachment=2588] Now I can export it as a Dae file, but when I load it into the Model Editor (HPL) from Amnesia, it is invisible. How can I make it load into the Model Editor and make it look like the same as it is in Zbrush? Then I want to make it a sort of enemy, but I will start that after I've finally loaded it into the editor. Grtz, Brian RE: Importing new characters - Statyk - 02-18-2012 Have you made a folder for the model? - Make a folder in entities for your model, then place the texture in there. - Open the model in the 3D program, apply the texture again, then export to the folder you made earlier. - Make the texture and .dae have the SAME EXACT name. - Open in ModelView and the .mat should be generated automatically and should have the exact same name as the .dae. Hope this works/helps you out! RE: Importing new characters - Sauron The King - 02-19-2012 Thank you Statyk Now I have another problem. I've loaded it inside the Model editor and Model view. You can see my model good at both the programs. When I load it inside the level editor, you can still see it correctly. When I start the game and want to see it ingame, it won't be there at all. How can I make him appear ingame? (02-18-2012, 08:25 PM)Statyk Wrote: Have you made a folder for the model? RE: Importing new characters - Statyk - 02-19-2012 Sounds like it's not being directed through the resources.cfg. Where did you put this model's folder? RE: Importing new characters - Your Computer - 02-19-2012 The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong. RE: Importing new characters - Statyk - 02-19-2012 (02-19-2012, 02:56 AM)Your Computer Wrote: The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong.Oh yeah, This is not an enemy yet, I presume. My mistake. RE: Importing new characters - Sauron The King - 02-19-2012 (02-19-2012, 02:56 AM)Your Computer Wrote: The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong.If it is a .map_cache issue, how can I solve it? RE: Importing new characters - Your Computer - 02-19-2012 (02-19-2012, 12:49 PM)Sauron The King Wrote: If it is a .map_cache issue, how can I solve it? By deleting those files. RE: Importing new characters - Sauron The King - 02-21-2012 (02-19-2012, 01:33 PM)Your Computer Wrote:.map_cache wasn't the problem, I will be remaking a character and then try it again(02-19-2012, 12:49 PM)Sauron The King Wrote: If it is a .map_cache issue, how can I solve it? |