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Importing new characters
Sauron The King Offline
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#1
Importing new characters

Hello,

I'm making a new big Custom Story for Amnesia.
I have already made a new model with a program called Zbrush.
Now the model looks like this:

.png   Henk.png (Size: 132.81 KB / Downloads: 215)

Now I can export it as a Dae file, but when I load it into the Model Editor (HPL) from Amnesia, it is invisible. How can I make it load into the Model Editor and make it look like the same as it is in Zbrush?
Then I want to make it a sort of enemy, but I will start that after I've finally loaded it into the editor.

Grtz,
Brian
02-18-2012, 06:51 PM
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Statyk Offline
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#2
RE: Importing new characters

Have you made a folder for the model?

- Make a folder in entities for your model, then place the texture in there.
- Open the model in the 3D program, apply the texture again, then export to the folder you made earlier.
- Make the texture and .dae have the SAME EXACT name.
- Open in ModelView and the .mat should be generated automatically and should have the exact same name as the .dae.

Hope this works/helps you out!
02-18-2012, 08:25 PM
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Sauron The King Offline
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#3
RE: Importing new characters

Thank you Statyk Smile

Now I have another problem.
I've loaded it inside the Model editor and Model view. You can see my model good at both the programs. When I load it inside the level editor, you can still see it correctly. When I start the game and want to see it ingame, it won't be there at all.
How can I make him appear ingame?
(02-18-2012, 08:25 PM)Statyk Wrote: Have you made a folder for the model?

- Make a folder in entities for your model, then place the texture in there.
- Open the model in the 3D program, apply the texture again, then export to the folder you made earlier.
- Make the texture and .dae have the SAME EXACT name.
- Open in ModelView and the .mat should be generated automatically and should have the exact same name as the .dae.

Hope this works/helps you out!

02-19-2012, 12:59 AM
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Statyk Offline
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#4
RE: Importing new characters

Sounds like it's not being directed through the resources.cfg. Where did you put this model's folder?
02-19-2012, 02:44 AM
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Your Computer Offline
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#5
RE: Importing new characters

The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong.

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(This post was last modified: 02-19-2012, 02:58 AM by Your Computer.)
02-19-2012, 02:56 AM
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Statyk Offline
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#6
RE: Importing new characters

(02-19-2012, 02:56 AM)Your Computer Wrote: The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong.
Oh yeah, This is not an enemy yet, I presume. My mistake.
02-19-2012, 03:47 AM
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Sauron The King Offline
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#7
RE: Importing new characters

(02-19-2012, 02:56 AM)Your Computer Wrote: The game doesn't rely on the resources.cfg for custom story resources. Sounds more of a .map_cache issue; if not, then the entity was constructed wrong.
If it is a .map_cache issue, how can I solve it?

02-19-2012, 12:49 PM
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#8
RE: Importing new characters

(02-19-2012, 12:49 PM)Sauron The King Wrote: If it is a .map_cache issue, how can I solve it?

By deleting those files.

Tutorials: From Noob to Pro
02-19-2012, 01:33 PM
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Sauron The King Offline
Junior Member

Posts: 42
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Joined: Oct 2011
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#9
RE: Importing new characters

(02-19-2012, 01:33 PM)Your Computer Wrote:
(02-19-2012, 12:49 PM)Sauron The King Wrote: If it is a .map_cache issue, how can I solve it?

By deleting those files.
.map_cache wasn't the problem, I will be remaking a character and then try it again Smile

02-21-2012, 11:40 PM
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