3DS Max to HPL2 Units setup. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: 3DS Max to HPL2 Units setup. (/thread-13692.html) |
3DS Max to HPL2 Units setup. - Traggey - 03-01-2012 So lads and girls, I've got a problem. Exporting DAE files from 3D's max 2012 64 bit seems to have issues with the collada exporter. Whatever I export comes out HUGE within the HPL engine. But once opened in max/maya it looks just fine again. Also there is the problem of Z being used as up in Max instead of Y. Has anyone got any ideas on how to actually fix this? I can't seem to find anything about it. Thanks in advance // Traggey RE: 3DS Max to HPL2 Units setup. - SPACoD - 03-02-2012 I have that issue too, on 3ds Max 2011 and 2012, the model is gigantic in-game. I hope someone will help us. RE: 3DS Max to HPL2 Units setup. - SPACoD - 03-08-2012 Anyone?? Come on! RE: 3DS Max to HPL2 Units setup. - RawkBandMan - 03-11-2012 Just put the model into the Model Editor and scale it down to what you like, and save... Otherwise, I believe the huge entities in the editors and in game without scaling it down in Model Editor, IS a known problem. RE: 3DS Max to HPL2 Units setup. - Ergul - 03-14-2012 (03-11-2012, 12:29 AM)XxRoCkBaNdMaNxX Wrote: I want to make a monster for HPL2. Do i use Softimage or do i use 3DS max? And yes, a monster. Not a door or a box. A monster with animations and so on. Movement. RE: 3DS Max to HPL2 Units setup. - SPACoD - 03-24-2012 I hope this gets fixed in HPL3 |