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3DS Max to HPL2 Units setup.
Traggey Offline
is mildly amused

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#1
3DS Max to HPL2 Units setup.

So lads and girls, I've got a problem. Exporting DAE files from 3D's max 2012 64 bit seems to have issues with the collada exporter. Whatever I export comes out HUGE within the HPL engine. But once opened in max/maya it looks just fine again. Also there is the problem of Z being used as up in Max instead of Y.

Has anyone got any ideas on how to actually fix this? I can't seem to find anything about it.

Thanks in advance // Traggey
03-01-2012, 10:12 PM
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SPACoD Offline
Junior Member

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#2
RE: 3DS Max to HPL2 Units setup.

I have that issue too, on 3ds Max 2011 and 2012, the model is gigantic in-game. I hope someone will help us.
(This post was last modified: 03-02-2012, 06:13 PM by SPACoD.)
03-02-2012, 06:12 PM
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SPACoD Offline
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#3
RE: 3DS Max to HPL2 Units setup.

Anyone??

Come on!
03-08-2012, 08:00 PM
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RawkBandMan Offline
Posting Freak

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#4
RE: 3DS Max to HPL2 Units setup.

Just put the model into the Model Editor and scale it down to what you like, and save... Otherwise, I believe the huge entities in the editors and in game without scaling it down in Model Editor, IS a known problem.

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
03-11-2012, 12:29 AM
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Ergul Offline
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#5
RE: 3DS Max to HPL2 Units setup.

(03-11-2012, 12:29 AM)XxRoCkBaNdMaNxX Wrote: I want to make a monster for HPL2. Do i use Softimage or do i use 3DS max? And yes, a monster. Not a door or a box. A monster with animations and so on. Movement.
How to extract my monster into HPL2?
What software?
Thanks! Big Grin

03-14-2012, 10:46 PM
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SPACoD Offline
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#6
RE: 3DS Max to HPL2 Units setup.

I hope this gets fixed in HPL3 Smile
03-24-2012, 09:06 PM
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