[WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8* - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8* (/thread-14076.html) |
[WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8* - DragonRuins - 03-18-2012 NEW UPDATE TO V1.8! MANY NEW CHANGES. This is my first custom story I have made. I have not entirely finished decorating all of the maps, but I decided to post it to see if it needs any more work done than I think. I do have an end-map with credits. Here is the description of the map: "It's in the middle of the day, and you wake up in a room you've never seen. You don't know how to react, where you are, or what to do. All you know is, you've pissed off a deseased man's ghost. The only thing you can do now, is find out how to leave." Feedback would be much appreciated. Map as attachment, or use the mediafire link below screen shots. Videos: xLePlay: (His videos aren't from the finished version) Spoiler below!
Screen Shots: Spoiler below!
DOWNLOADS: V1.8: Mediafire Older Versions: Spoiler below!
Changelog: Spoiler below!
[attachment=2801] RE: The Ghost of Dr. Arachnikara - Kaizy - 03-21-2012 Alright, let me make a suggestion here, this thread doesn't seem to be getting any attention. I personally think you should save the pictures to Tinypic or Photobucket or some other image hosting site because some people like myself may not want to download a zip file of images just to see what the map looks like. Like I said, upload them to an image hosting site and put them in your first post so people have pictures to go by right when they open the thread as opposed to just a paragraph and download links. If people see some pics on here, it may encourage people to download and try, but that's just my opinion. RE: The Ghost of Dr. Arachnikara - DaAinGame - 03-21-2012 (03-21-2012, 07:45 AM)Kaizy Wrote: Alright, let me make a suggestion here, this thread doesn't seem to be getting any attention.Couldn't agree more. Also, video is another great method at attracting people to your custom story. To be honest, all I see is a blank thread that doesn't really wake me up that much. I'll go ahead and download the map and see how it goes though! Spoiler below!
Overall I give it a 5/10 Please continue on it! Put enough work into it and it could be great! RE: The Ghost of Dr. Arachnikara - Dark Knight - 03-21-2012 Spoiler below!
RE: The Ghost of Dr. Arachnikara - DragonRuins - 03-21-2012 Thanks for the feedback, everyone! I will add some pictures today, and about the key in the bedroom. I was meaning for that to come into play later on in the story. I just cut the map short so I could at least see if I was getting anywhere. The "no roof in the end-map" That was intentional. It isn't really going to be the official East Wing map, just temporary. I plan on going back through the map and sorting things out according to your feedback. Spring break next week anyway. Quote: Level layout didn't make much sense. From a bedroom into a main dinning hall? Or a dungeon off a library?The bedroom is the first area of a map I had ever made in the HPL2 editor, and then I couldn't think of anything other than a dining hall for the next room I may fix that, but it definitely would require a lot of effort, because I don't see any easier way to move the whole section without messing with the script areas. The dungeon off the library was supposed to be a secret dungeon. If that desk wasn't conveniently placed there, then you couldn't get through to it. (which I may add something to do to the right of the room that's right after the first room in the Library.) A question about that area with the book case, though. Is it possible to have the dungeon doorway/frame inactive or invisible, then have the wall behind the bookcase disappear into the door frame for that style, then make the dungeon doorway/frame visible? Because there are some texture glitches with that as well. Once again, I appreciate that you all took the time to give some feed back for me to work on! I'll continue it, for sure. <EDIT> I just added the screen shots! Currently working on improving the map </EDIT> RE: The Ghost of Dr. Arachnikara - DaAinGame - 03-21-2012 (03-21-2012, 08:27 PM)DragonRuins Wrote:I haven't really used it that much, but you can highlight the dining roomQuote: Level layout didn't make much sense. From a bedroom into a main dinning hall? Or a dungeon off a library?The bedroom is the first area of a map I had ever made in the HPL2 editor, and then I couldn't think of anything other than a dining hall for the next room I may fix that, but it definitely would require a lot of effort, because I don't see any easier way to move the whole section without messing with the script areas. and everything outside of the bedroom, then export your selection. It'll save everything and allow you to import the selection at anytime. I used it in my custom story to make the first part of my South and North hallway. I made it once, then just exported it and imported it over to the second part. Works quite well, but you'd have to keep the original angles unless you wanna rotate each prop individually. Either way, it would be worth trying perhaps? Well good luck on the map, I really liked it so far. RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.2* - xLePlay - 03-23-2012 I will make a Let's Play of this. Links: When its done RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.2* - Kaizy - 03-23-2012 Alright, I finally gave this a playthrough, so here's my thoughts: Spoiler below!
Overall, it's not bad for a first map, but you should remember these things and use them to your advantage in your next map. RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.2* - DragonRuins - 03-23-2012 (03-23-2012, 04:55 AM)Kaizy Wrote: Alright, I finally gave this a playthrough, so here's my thoughts:I can explain a few things for you. The bookshelves and the books. I will most certainly be fixing that, I just wanted to get the base done for a couple maps to see if I was getting anywhere with it. It's also very time consuming. The ending.. Yes, I'd just like to say that it has absolutely nothing to do with the map what so ever. I wanted something to use as the ending temporarily. I intend on building on this whole story and fixing up the previous maps as I hear from people like yourself. I'm hoping to have many, many maps when I'm finished with this whole thing. If I ever finish it. I don't mean that I'm going to stop working on it. I plan on changing the story as I go. When you finally "leave" I may have something happen to you yet again, and another map loads and there's another story. It would be like your character going through many different nightmares. Just that they aren't dreams. Thanks for the feedback, though. I'll do my best at using what you've said I should do. RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.4* - ThoseRandomGuyz - 03-25-2012 Dude, you have a LOT of updates on this map! Which is good, cause it shows that you really want it to be good. |