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Creating a Crank type item. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Creating a Crank type item. (/thread-14505.html) |
Creating a Crank type item. - bagmanpt - 04-05-2012 Hi there another question regarding custom models. I made a model, with parts. one i want it to rotate and the other to stay still. Just like a crank works on the original amnesia. here is how its set: Still part: body attached to joint as parent, and mass 0 Rotating part: body attached to joint as children, and mass 2. everything works good except with the part of when i turn the rotating part, the still part will rotate aswell. i thought it was because the parts were intersecting, but after modeling them and make sure they're not going to connect, it does the same thing. any one can give me a hand here? i believe its a simple thing but i just havent seen the problem yet. thank you in advance SOLVED IT! sorry, after looking into it further, i've noticed that i needed to attach the still body to a sub mesh. i hope that if anyone had the same problem that this post would help. |