Light script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Light script (/thread-14626.html) |
Light script - jessehmusic - 04-08-2012 Hey i dont understand what i done wrong here void void OnStart() { AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1); } void Lights(string &in asParent, string &in asChild, int alState) { SetLightVisible("torch_static01_3", true); SetLightVisible("torch_static01_4", true); } i got the area named right in level editor , the Lights dosnt call :/ any clue RE: Light script - Mackiiboy - 04-08-2012 (04-08-2012, 11:05 PM)jessehmusic Wrote: Hey i dont understand what i done wrong here. I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead. void SetLampLit(string& asName, bool abLit, bool abEffects); Hope is works RE: Light script - jessehmusic - 04-09-2012 (04-08-2012, 11:55 PM)Mackiiboy Wrote:(04-08-2012, 11:05 PM)jessehmusic Wrote: Hey i dont understand what i done wrong here. |