Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Light script
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#1
Light script

Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
(This post was last modified: 04-09-2012, 12:19 AM by jessehmusic.)
04-08-2012, 11:05 PM
Website Find
Mackiiboy Offline
Member

Posts: 101
Threads: 7
Joined: Jan 2012
Reputation: 11
#2
RE: Light script

(04-08-2012, 11:05 PM)jessehmusic Wrote: Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue
.
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.


void SetLampLit(string& asName, bool abLit, bool abEffects);

Hope is works Shy







(This post was last modified: 04-08-2012, 11:56 PM by Mackiiboy.)
04-08-2012, 11:55 PM
Website Find
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#3
RE: Light script

(04-08-2012, 11:55 PM)Mackiiboy Wrote:
(04-08-2012, 11:05 PM)jessehmusic Wrote: Hey i dont understand what i done wrong here

void void OnStart()
{
AddEntityCollideCallback("Player", "Light_area", "Lights", true, 1);


}
void Lights(string &in asParent, string &in asChild, int alState)
{
SetLightVisible("torch_static01_3", true);
SetLightVisible("torch_static01_4", true);
}

i got the area named right in level editor , the Lights dosnt call :/ any clue
.
I do not think that you should use lightscripts in this case, if "torch_static01_3" is a torch, it's not a light, then it's a lamp and you should use lampscripts instead.


void SetLampLit(string& asName, bool abLit, bool abEffects);

Hope is works Shy





ah ty! +rep for that!


http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-09-2012, 12:00 AM
Website Find




Users browsing this thread: 1 Guest(s)