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Help with credits - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help with credits (/thread-15240.html) |
Help with credits - GetHimNotMe - 05-03-2012 I want to make it so that when the player enters a certain area it would trigger the ending credits. I have already looked on the wiki and it has void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum) I wanted to add a callback so that when the player collides with the area it would trigger the credits but the script doesn't seem to have a function input so i think I'm misusing the script. Is there any other way to do it so that when the player collides with the area it would trigger the credits? (I'm a HUGE newbie with scripting. ![]() RE: Help with credits - Elven - 05-03-2012 Here is my video tutorial, explaining how to set it up: http://www.youtube.com/watch?v=jPaRHHlepKw&feature=BFa&list=PL60ED98BADCD52D11 If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together! Elven RE: Help with credits - GetHimNotMe - 05-04-2012 (05-03-2012, 11:27 PM)Elven Wrote: Here is my video tutorial, explaining how to set it up:Thank you so much for your support and the video helped me a lot! RE: Help with credits - Elven - 05-04-2012 I am glad that it helped ![]() |