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Help with credits
GetHimNotMe Offline
Junior Member

Posts: 15
Threads: 8
Joined: Apr 2012
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#1
Help with credits

I want to make it so that when the player enters a certain area it would trigger the ending credits.

I have already looked on the wiki and it has
void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum)

I wanted to add a callback so that when the player collides with the area it would trigger the credits but the script doesn't seem to have a function input so i think I'm misusing the script.

Is there any other way to do it so that when the player collides with the area it would trigger the credits?

(I'm a HUGE newbie with scripting. Tongue)
05-03-2012, 08:36 PM
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Elven Offline
Posting Freak

Posts: 862
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Joined: Aug 2011
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#2
RE: Help with credits

Here is my video tutorial, explaining how to set it up:

http://www.youtube.com/watch?v=jPaRHHlep...BADCD52D11

If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together!

Elven

The Interrogation
Chapter 1

My tutorials
05-03-2012, 11:27 PM
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GetHimNotMe Offline
Junior Member

Posts: 15
Threads: 8
Joined: Apr 2012
Reputation: 0
#3
RE: Help with credits

(05-03-2012, 11:27 PM)Elven Wrote: Here is my video tutorial, explaining how to set it up:

http://www.youtube.com/watch?v=jPaRHHlep...BADCD52D11

If you still fail to be successful, say it here (with what problems u exactly have) and ill go into more detail and we will find solution together!

Elven
Thank you so much for your support and the video helped me a lot!
(This post was last modified: 05-04-2012, 12:06 AM by GetHimNotMe.)
05-04-2012, 12:00 AM
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Elven Offline
Posting Freak

Posts: 862
Threads: 37
Joined: Aug 2011
Reputation: 26
#4
RE: Help with credits

I am glad that it helped Smile!

The Interrogation
Chapter 1

My tutorials
05-04-2012, 12:01 AM
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