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help hand model bone editing - Printable Version

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+---- Thread: help hand model bone editing (/thread-15353.html)

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help hand model bone editing - ussdarkstar - 05-10-2012

Hi Frictional Games Team; and users

I need to send my e-mail again
because you could not understand previous one which was meanless, so I asked my
friend's help to translate.

My problem is briefly as below,
I use 3d studio max 2009. I don't have any problem while exporting objects I
modeled. It works wery well.

The only problem is a hand model
I want to make,

I want to import a hand model
and edit its bone system according to a lighter I modeled; such as holding the
lighter.

I want to add a new animation
like that was done for flashlight model before.


BUT When I import the
model ,It comes too much large and when the model is exported back to the
editor, It crashes.

I already use Opencollada.The
same problems happen in Maya 2009 too.

I want to show you "the
wall and hand picture from the game Amnesia" for reference .





Size of the wall is 4 x 4 as
normal size and fits exactly but as you see the hand model is too big.

How can I solve this problem?

Do I need to use anything other
than Max and Maya?

If the plugin causes this
problem; the only problem with Eve Opencollada plugin is that It doesn't import
the models in their original sizes.

Many thanks for your support.
Best Regards,

[Image: 5m43g.jpg]

[Image: 5m42g.jpg]


RE: help hand model bone editing - ussdarkstar - 05-10-2012

[Image: 5m8dy.jpg]

Thank you solved the problem in different ways


RE: help hand model bone editing - Datguy5 - 05-10-2012

Off topic:Wow that custom story looks promising!Looking forward to it.Btw whats the name?


RE: help hand model bone editing - Xanthos - 05-10-2012

/\/\ I agree XD


RE: help hand model bone editing - Traggey - 05-10-2012

It's going to be really hard to help you out on this, the translator failed horribly and I do not understand what you're having problems with at ALL.

Exporting problems? Make sure you're using OPENcollada, also 3d's studio max has problems when it comes to exporting into the HPL2 engine. bones and animations don't work correctly due to several reasons and it doesn't seem like anyone has found a proper fix for this yet.


RE: help hand model bone editing - Rapture - 05-10-2012

How do you make a orgasm smiley to describe this? Or should I just use this...
Spoiler below!
[Image: fap_meme_black_white_line_art_coloring_b...-555px.png]



RE: help hand model bone editing - Saren - 05-10-2012

(05-10-2012, 09:17 PM)Rapture Wrote: How do you make a orgasm smiley to describe this? Or should I just use this...
Spoiler below!
[Image: fap_meme_black_white_line_art_coloring_b...-555px.png]
Gotta love 'em memes ^^
And yea, I don't know what you are asking of here.... but that full conversion looks AMAZING!


RE: help hand model bone editing - ussdarkstar - 05-11-2012

(05-10-2012, 08:14 PM)Datguy5 Wrote: Off topic:Wow that custom story looks promising!Looking forward to it.Btw whats the name?
Name: Derin Korku (Deep Fear)


------------------------------
Wait for the re-write my problem
With proper translation


RE: help hand model bone editing - ussdarkstar - 05-11-2012

updated first post


RE: help hand model bone editing - Stepper321 - 05-11-2012

(05-11-2012, 06:48 PM)ussdarkstar Wrote: updated first post
What was the fix? ALSO: GODDAMN THAT STORY LOOKS AWESOME. I AM SO GONNA PLAY THAT AND I AM GONNA FORCE MY FRIENDS TO.

My face when looking to this story
Spoiler below!

[Image: sweetjesusface.png]