help hand model bone editing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: help hand model bone editing (/thread-15353.html) Pages:
1
2
|
help hand model bone editing - ussdarkstar - 05-10-2012 Hi Frictional Games Team; and users I need to send my e-mail again because you could not understand previous one which was meanless, so I asked my friend's help to translate. My problem is briefly as below, I use 3d studio max 2009. I don't have any problem while exporting objects I modeled. It works wery well. The only problem is a hand model I want to make, I want to import a hand model and edit its bone system according to a lighter I modeled; such as holding the lighter. I want to add a new animation like that was done for flashlight model before. BUT When I import the model ,It comes too much large and when the model is exported back to the editor, It crashes. I already use Opencollada.The same problems happen in Maya 2009 too. I want to show you "the wall and hand picture from the game Amnesia" for reference . Size of the wall is 4 x 4 as normal size and fits exactly but as you see the hand model is too big. How can I solve this problem? Do I need to use anything other than Max and Maya? If the plugin causes this problem; the only problem with Eve Opencollada plugin is that It doesn't import the models in their original sizes. Many thanks for your support. Best Regards, RE: help hand model bone editing - ussdarkstar - 05-10-2012 Thank you solved the problem in different ways RE: help hand model bone editing - Datguy5 - 05-10-2012 Off topic:Wow that custom story looks promising!Looking forward to it.Btw whats the name? RE: help hand model bone editing - Xanthos - 05-10-2012 /\/\ I agree XD RE: help hand model bone editing - Traggey - 05-10-2012 It's going to be really hard to help you out on this, the translator failed horribly and I do not understand what you're having problems with at ALL. Exporting problems? Make sure you're using OPENcollada, also 3d's studio max has problems when it comes to exporting into the HPL2 engine. bones and animations don't work correctly due to several reasons and it doesn't seem like anyone has found a proper fix for this yet. RE: help hand model bone editing - Rapture - 05-10-2012 How do you make a orgasm smiley to describe this? Or should I just use this... Spoiler below!
RE: help hand model bone editing - Saren - 05-10-2012 (05-10-2012, 09:17 PM)Rapture Wrote: How do you make a orgasm smiley to describe this? Or should I just use this...Gotta love 'em memes ^^ And yea, I don't know what you are asking of here.... but that full conversion looks AMAZING! RE: help hand model bone editing - ussdarkstar - 05-11-2012 (05-10-2012, 08:14 PM)Datguy5 Wrote: Off topic:Wow that custom story looks promising!Looking forward to it.Btw whats the name?Name: Derin Korku (Deep Fear) ------------------------------ Wait for the re-write my problem With proper translation RE: help hand model bone editing - ussdarkstar - 05-11-2012 updated first post RE: help hand model bone editing - Stepper321 - 05-11-2012 (05-11-2012, 06:48 PM)ussdarkstar Wrote: updated first postWhat was the fix? ALSO: GODDAMN THAT STORY LOOKS AWESOME. I AM SO GONNA PLAY THAT AND I AM GONNA FORCE MY FRIENDS TO. My face when looking to this story Spoiler below!
|