Hi Frictional Games Team; and users
I need to send my e-mail again
because you could not understand previous one which was meanless, so I asked my
friend's help to translate.
My problem is briefly as below,
I use 3d studio max 2009. I don't have any problem while exporting objects I
modeled. It works wery well.
The only problem is a hand model
I want to make,
I want to import a hand model
and edit its bone system according to a lighter I modeled; such as holding the
lighter.
I want to add a new animation
like that was done for flashlight model before.
BUT When I import the
model ,It comes too much large and when the model is exported back to the
editor, It crashes.
I already use Opencollada.The
same problems happen in Maya 2009 too.
I want to show you "the
wall and hand picture from the game Amnesia" for reference .
Size of the wall is 4 x 4 as
normal size and fits exactly but as you see the hand model is too big.
How can I solve this problem?
Do I need to use anything other
than Max and Maya?
If the plugin causes this
problem; the only problem with Eve Opencollada plugin is that It doesn't import
the models in their original sizes.
Many thanks for your support.
Best Regards,