[ART] Blender exporting textures -> Modelview -> .mat, material part missing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Blender exporting textures -> Modelview -> .mat, material part missing (/thread-17297.html) |
Blender exporting textures -> Modelview -> .mat, material part missing - Rapture - 07-27-2012 (I'm perfectly fine, no real problems. I just want to know whats going on.) Whenever I'm exporting a custom model out, the .mat file seems to always forget assign my base texture (It's a test AO in place of nothing.) to the model. It puts the .dae and AO.png in the correct folder, but when I open it up in the ModelView. The generated .mat does not put in a texture for it. I don't have a problem with opening it up and typing in the correct texture. But what am I doing wrong that causes this? I managed to do it correctly the first time (No problems with the .mat file not assigning the texture on first ModelView loadup), but all my other models need a little fixing with their texture. RE: Blender exporting textures -> Modelview -> .mat, material part missing - Your Computer - 07-27-2012 Are any of those files also found in C:\Users\username\AppData\Local\VirtualStore? RE: Blender exporting textures -> Modelview -> .mat, material part missing - Rapture - 07-27-2012 Nope. |