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StartPlayerLookAt does not work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: StartPlayerLookAt does not work (/thread-17540.html) Pages:
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StartPlayerLookAt does not work - Lake - 08-06-2012 this is my script: Code: void OnStart()When the player passes the area of script, the layer freezes, but does not look at the object in question, plus also the void capitolo01 does not work RE: StartPlayerLookAt does not work - Traggey - 08-06-2012 This belongs in development support, make sure to post these kinds of questions there in the future. Moved. RE: StartPlayerLookAt does not work - Lizard - 08-06-2012 StartPlayerLookAt("home", 1, 1, "capitolo01"); what is home in the level editor? RE: StartPlayerLookAt does not work - Lake - 08-06-2012 (08-06-2012, 06:55 PM)ZereboO Wrote: StartPlayerLookAt("home", 1, 1, "capitolo01"); ![]() this RE: StartPlayerLookAt does not work - Lizard - 08-06-2012 thats the problem. I dont think you can use StartPlayerLookAt on a Zimmer hause It only works with entites that the player can move in-game RE: StartPlayerLookAt does not work - Lake - 08-06-2012 I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? RE: StartPlayerLookAt does not work - Lizard - 08-06-2012 I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? Do you mean that the player wont stop looking? RE: StartPlayerLookAt does not work - Your Computer - 08-06-2012 (08-06-2012, 07:11 PM)Lake Wrote: I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? Because you have the wrong callback syntax. RE: StartPlayerLookAt does not work - FlawlessHappiness - 08-06-2012 I've never made the look-callback work. I would add another timer and make that call capitolo01 RE: StartPlayerLookAt does not work - Lizard - 08-06-2012 (08-06-2012, 07:11 PM)Lake Wrote: I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?use this syntax (string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback); |