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		| Lake   Member
 
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			| StartPlayerLookAt does not work 
 
				this is my script: void OnStart()
 {
 AddEntityCollideCallback("Player", "ScriptArea_4", "capitoloz", true, 1);
 }
 
 void void capitoloz(string &in asParent, string &in asChild, int alState)
 {
 AddTimer("", 1, "capitolo0");
 SetPlayerActive(false);
 }
 
 void capitolo0(string &in asTimer)
 {
 PreloadSound("impact_glass_high.snt");
 StartPlayerLookAt("home", 1, 1, "capitolo01");
 }
 
 void capitolo01(string &in asParient, string &in asChild, int alState)
 {
 AddTimer("", 4.0f, "capitolo02");
 StopPlayerLookAt();
 }
When the player passes the area of script, the layer freezes, but does not look at the object in question, plus also the void capitolo01 does not work
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	| 08-06-2012, 06:50 PM |  |  
	
		| Traggey   is mildly amused
 
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			| RE: StartPlayerLookAt does not work 
 
				This belongs in development support, make sure to post these kinds of questions there in the future.
 Moved.
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	| 08-06-2012, 06:53 PM |  |  
	
		| Lizard   Member
 
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			| RE: StartPlayerLookAt does not work 
 
				StartPlayerLookAt("home", 1, 1, "capitolo01");
 
 what is home in the level editor?
 
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 08-06-2012, 06:55 PM |  |  
	
		| Lake   Member
 
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			| RE: StartPlayerLookAt does not work 
 
				 (08-06-2012, 06:55 PM)ZereboO Wrote:  StartPlayerLookAt("home", 1, 1, "capitolo01");
 
 what is home in the level editor?
 ![[Image: t9w9zt.jpg]](http://oi50.tinypic.com/t9w9zt.jpg)  
this
			 
				
(This post was last modified: 08-06-2012, 07:00 PM by Lake.)
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	| 08-06-2012, 07:00 PM |  |  
	
		| Lizard   Member
 
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			| RE: StartPlayerLookAt does not work 
 
				thats the problem.
 I dont think you can use StartPlayerLookAt on a Zimmer hause
 
 It only works with entites that the player can move in-game
 
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 08-06-2012, 07:02 PM |  |  
	
		| Lake   Member
 
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			| RE: StartPlayerLookAt does not work 
 
				I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?
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	| 08-06-2012, 07:11 PM |  |  
	
		| Lizard   Member
 
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			| RE: StartPlayerLookAt does not work 
 
				I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?
 
 Do you mean that the player wont stop looking?
 
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 08-06-2012, 07:28 PM |  |  
	
		| Your Computer   SCAN ME!
 
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			| RE: StartPlayerLookAt does not work 
 
				 (08-06-2012, 07:11 PM)Lake Wrote:  I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? 
Because you have the wrong callback syntax.
			 
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	| 08-06-2012, 07:29 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
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			| RE: StartPlayerLookAt does not work 
 
				I've never made the look-callback work. I would add another timer and make that call capitolo01
			 
 Trying is the first step to success. |  |  
	| 08-06-2012, 07:30 PM |  |  
	
		| Lizard   Member
 
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			| RE: StartPlayerLookAt does not work 
 
				 (08-06-2012, 07:11 PM)Lake Wrote:  I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? use this syntax 
 
(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);
			 
 CURRENT PROJECT:A Fathers Secret == Just started
 
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	| 08-06-2012, 07:32 PM |  |  |