Lake 
 
 
		
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StartPlayerLookAt does not work 
			 
			
				this is my script: 
void OnStart() 
 
{ 
AddEntityCollideCallback("Player", "ScriptArea_4", "capitoloz", true, 1); 
} 
 
void void capitoloz(string &in asParent, string &in asChild, int alState) 
{ 
AddTimer("", 1, "capitolo0"); 
SetPlayerActive(false); 
} 
 
void capitolo0(string &in asTimer) 
{ 
PreloadSound("impact_glass_high.snt"); 
StartPlayerLookAt("home", 1, 1, "capitolo01"); 
} 
 
void capitolo01(string &in asParient, string &in asChild, int alState) 
{ 
AddTimer("", 4.0f, "capitolo02"); 
StopPlayerLookAt(); 
}
 
When the player passes the area of script, the layer freezes, but does not look at the object in question, plus also the void capitolo01 does not work
			  
			
			
			
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	| 08-06-2012, 06:50 PM  | 
	
		
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		Traggey 
 
 
		
			is mildly amused 
			
			
			
 
			
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RE: StartPlayerLookAt does not work 
			 
			
				This belongs in development support, make sure to post these kinds of questions there in the future. 
 
Moved.
			 
			
			
			
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	| 08-06-2012, 06:53 PM  | 
	
		
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		Lizard 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				StartPlayerLookAt("home", 1, 1, "capitolo01"); 
 
 
what is home in the level editor?
			 
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
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	| 08-06-2012, 06:55 PM  | 
	
		
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		Lake 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				 (08-06-2012, 06:55 PM)ZereboO Wrote:  StartPlayerLookAt("home", 1, 1, "capitolo01"); 
 
 
what is home in the level editor?  
this
			  
			
			
			
				
(This post was last modified: 08-06-2012, 07:00 PM by Lake.)
 
				
			 
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	| 08-06-2012, 07:00 PM  | 
	
		
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		Lizard 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				thats the problem. 
 
I dont think you can use StartPlayerLookAt on a Zimmer hause 
 
It only works with entites that the player can move in-game
			 
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
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	| 08-06-2012, 07:02 PM  | 
	
		
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		Lake 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why?
			 
			
			
			
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	| 08-06-2012, 07:11 PM  | 
	
		
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		Lizard 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? 
 
 
Do you mean that the player wont stop looking?
			 
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
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	| 08-06-2012, 07:28 PM  | 
	
		
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		Your Computer 
 
 
		
			SCAN ME! 
			
			
			
 
			
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RE: StartPlayerLookAt does not work 
			 
			
				 (08-06-2012, 07:11 PM)Lake Wrote:  I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? 
Because you have the wrong callback syntax.
			  
			
			
 
			
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	| 08-06-2012, 07:29 PM  | 
	
		
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		FlawlessHappiness 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				I've never made the look-callback work. I would add another timer and make that call capitolo01
			 
			
			
 
Trying is the first step to success. 
			
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	| 08-06-2012, 07:30 PM  | 
	
		
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		Lizard 
 
 
		
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RE: StartPlayerLookAt does not work 
			 
			
				 (08-06-2012, 07:11 PM)Lake Wrote:  I changed entity and now the player looks at him, but the void capitolo01 still does not work .... why? use this syntax 
 
(string& asEntityName, float afSpeedMul, float afMaxSpeed, string& asAtTargetCallback);
			  
			
			
 
CURRENT PROJECT: 
A Fathers Secret == Just started 
 
			
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	| 08-06-2012, 07:32 PM  | 
	
		
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