Can anyone fix this for me, please? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Can anyone fix this for me, please? (/thread-17579.html) |
Can anyone fix this for me, please? - Melvin - 08-07-2012 It says I did something wrong at void ArmScare(string &in asEntity, int 1) I can't figure out what's wrong, can anyone fix this? //////////////////////////// // Run first time starting map void OnStart() { PreloadSound("whatthehell.snt"); AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1); SetEntityPlayerLookAtCallback(string& MonsterArm, string& ArmScare, bool false); } void ArmScare(string &in asEntity, int 1) { PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(8.0f, true); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "whatthehell.snt", "StairArea", 0.0, false); } RE: Can anyone fix this for me, please? - Adny - 08-07-2012 Here you go: //////////////////////////// // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1); SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", false); } void ArmScare(string &in asEntity, int alState) { PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(8.0f, true); } void Sound(string &in asParent, string &in asChild, int alState) { PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false); } void OnEnter() { PreloadSound("whatthehell"); } void OnLeave() { } RE: Can anyone fix this for me, please? - Melvin - 08-07-2012 (08-07-2012, 08:43 PM)andyrockin123 Wrote: Here you go:Well, thank you kind sir! Can you also help me with a timer? I want a loud BANG at the door behind me after the player gets shocked by the object. I never worked with Timers so I've got no clue! |