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		| Melvin   Member
 
 Posts: 245
 Threads: 38
 Joined: Jun 2012
 Reputation: 
5
 | 
			| Can anyone fix this for me, please? 
 
				It says I did something wrong at void ArmScare(string &in asEntity, int 1)I can't figure out what's wrong, can anyone fix this?
 
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 PreloadSound("whatthehell.snt");
 AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
 SetEntityPlayerLookAtCallback(string& MonsterArm, string& ArmScare, bool false);
 }
 
 void ArmScare(string &in asEntity, int 1)
 {
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 GiveSanityDamage(8.0f, true);
 }
 
 
 void Sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("sound", "whatthehell.snt", "StairArea", 0.0, false);
 }
 
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	| 08-07-2012, 08:39 PM |  |  
	
		| Adny   Posting Freak
 
 Posts: 1,766
 Threads: 6
 Joined: Mar 2012
 Reputation: 
173
 | 
			| RE: Can anyone fix this for me, please? 
 
				Here you go:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
 SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", false);
 }
 
 void ArmScare(string &in asEntity, int alState)
 {
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 GiveSanityDamage(8.0f, true);
 }
 
 
 void Sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
 }
 
 void OnEnter()
 {
 PreloadSound("whatthehell");
 }
 
 void OnLeave()
 {
 
 }
 
 I rate it 3 memes. |  |  
	| 08-07-2012, 08:43 PM |  |  
	
		| Melvin   Member
 
 Posts: 245
 Threads: 38
 Joined: Jun 2012
 Reputation: 
5
 | 
			| RE: Can anyone fix this for me, please? 
 
				 (08-07-2012, 08:43 PM)andyrockin123 Wrote:  Here you go:
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddEntityCollideCallback("Player", "StairArea", "Sound", true, 1);
 SetEntityPlayerLookAtCallback("MonsterArm", "ArmScare", false);
 }
 
 void ArmScare(string &in asEntity, int alState)
 {
 PlaySoundAtEntity("", "react_scare", "Player", 0, false);
 GiveSanityDamage(8.0f, true);
 }
 
 
 void Sound(string &in asParent, string &in asChild, int alState)
 {
 PlaySoundAtEntity("sound", "whatthehell", "StairArea", 0.0, false);
 }
 
 void OnEnter()
 {
 PreloadSound("whatthehell");
 }
 
 void OnLeave()
 {
 
 }
 Well, thank you kind sir! Can you also help me with a timer? I want a loud BANG at the door behind me after the player gets shocked by the object. I never worked with Timers so I've got no clue!
			 
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	| 08-07-2012, 08:50 PM |  |  |