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Investigator - Mod Is Dead (sorry) - Printable Version

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Investigator - Mod Is Dead (sorry) - HumiliatioN - 08-21-2012

Investigator Mod Is dead. Undecided


Sorry guys I know you waited this, but yeah if you wanna know the reasons.. PM me.


"Everything doesn't last forever, sometimes we need to let it go"

Full Conversion Mod

- Investigator -

RIP 17.01.2014 Sad


RE: Humiliation's 24 hour map - Investigator - Robby - 08-21-2012

(08-21-2012, 07:12 PM)HumiliatioN Wrote: Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.


RE: Humiliation's 24 hour map - Investigator - HumiliatioN - 08-21-2012

(08-21-2012, 07:18 PM)Nemet Robert Wrote:
(08-21-2012, 07:12 PM)HumiliatioN Wrote: Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.

Uhhmm.. You are basicly right, but I have a lot of effort to offer to players. Couple features can always satisfy players too.



RE: Humiliation's 24 hour map - Investigator - Robby - 08-21-2012

I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.


RE: Humiliation's 24 hour map - Investigator - HumiliatioN - 08-21-2012

(08-21-2012, 08:07 PM)Nemet Robert Wrote: I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.

Yeah it is, but thanks.



RE: Humiliation's 24 hour map - Investigator - Robby - 08-21-2012

Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)


RE: Humiliation's 24 hour map - Investigator - HumiliatioN - 08-21-2012

(08-21-2012, 08:15 PM)Nemet Robert Wrote: Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)
Nice idea, will see.


RE: Humiliation's 24 hour map - Investigator - Robby - 08-21-2012

The reason for a secret is to detract from the CS's original story, and make the player feel a bit more accomplished. Also may extend gameplay duration.


RE: Humiliation's 24 hour map - Investigator - HumiliatioN - 08-22-2012

(08-22-2012, 12:26 AM)Robosprog Wrote: You didn't add welders to the wall as far as I can see, which means you can see the edges of the individual walls and look a bit ugly, if you have but I can't see, I apologize.

I have welders every corner if you can't see any welders you are blind Smile



RE: Humiliation's 24 hour map - Investigator - Kman - 08-22-2012

Robo's right on this one, castlebase walls are the same as cellarbase walls where the textures don't line up properly. It's not as noticeable, but it's still an issue.