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Investigator - Mod Is Dead (sorry)
HumiliatioN Offline
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#1
Investigator - Mod Is Dead (sorry)

Investigator Mod Is dead. Undecided


Sorry guys I know you waited this, but yeah if you wanna know the reasons.. PM me.


"Everything doesn't last forever, sometimes we need to let it go"

Full Conversion Mod

- Investigator -

RIP 17.01.2014 Sad
(This post was last modified: 01-17-2014, 03:58 PM by HumiliatioN.)
08-21-2012, 07:12 PM
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Robby Offline
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#2
RE: Humiliation's 24 hour map - Investigator

(08-21-2012, 07:12 PM)HumiliatioN Wrote: Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
08-21-2012, 07:18 PM
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HumiliatioN Offline
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#3
RE: Humiliation's 24 hour map - Investigator

(08-21-2012, 07:18 PM)Nemet Robert Wrote:
(08-21-2012, 07:12 PM)HumiliatioN Wrote: Features:

- Terrifying moments & atmosphere
- Couple puzzles
- Unexpecting scares
- Around 20-25 minutes of gameplay
The first and third will be a little difficult. But with enough knowledge, you could surprise even the bravest player.

The 2nd is easy, as long as the puzzle offers a break from the horror.

About the 4th, as long as you're not lost (I mean, like wandering around aimlessly)

Overall, this might come along really nicely. Just some effort is needed.

Uhhmm.. You are basicly right, but I have a lot of effort to offer to players. Couple features can always satisfy players too.

“Life is a game, play it”
08-21-2012, 08:04 PM
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Robby Offline
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#4
RE: Humiliation's 24 hour map - Investigator

I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 08-21-2012, 08:09 PM by Robby.)
08-21-2012, 08:07 PM
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HumiliatioN Offline
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#5
RE: Humiliation's 24 hour map - Investigator

(08-21-2012, 08:07 PM)Nemet Robert Wrote: I just noticed you wrote into my quote, which is a little strange.

Oh, screenshots. Let me take a peek-a-boo.

EDIT: Looks great to me. Progress is definitely coming together.

Yeah it is, but thanks.

“Life is a game, play it”
08-21-2012, 08:13 PM
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Robby Offline
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#6
RE: Humiliation's 24 hour map - Investigator

Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
08-21-2012, 08:15 PM
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HumiliatioN Offline
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#7
RE: Humiliation's 24 hour map - Investigator

(08-21-2012, 08:15 PM)Nemet Robert Wrote: Also, now that you mentioned the features, maybe try adding something secret (in a way that we won't know when we would play the CS. It is optional.)
Nice idea, will see.

“Life is a game, play it”
08-21-2012, 08:25 PM
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Robby Offline
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#8
RE: Humiliation's 24 hour map - Investigator

The reason for a secret is to detract from the CS's original story, and make the player feel a bit more accomplished. Also may extend gameplay duration.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
08-21-2012, 08:39 PM
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HumiliatioN Offline
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#9
RE: Humiliation's 24 hour map - Investigator

(08-22-2012, 12:26 AM)Robosprog Wrote: You didn't add welders to the wall as far as I can see, which means you can see the edges of the individual walls and look a bit ugly, if you have but I can't see, I apologize.

I have welders every corner if you can't see any welders you are blind Smile

“Life is a game, play it”
08-22-2012, 01:10 AM
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Kman Offline
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#10
RE: Humiliation's 24 hour map - Investigator

Robo's right on this one, castlebase walls are the same as cellarbase walls where the textures don't line up properly. It's not as noticeable, but it's still an issue.

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08-22-2012, 12:31 PM
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