got a few questions... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: got a few questions... (/thread-18502.html) |
got a few questions... - Nice - 09-25-2012 Hey all, i've been wondering.. Is it possible to make it like a sound is coming from a certain zone ? Like, the closer you get, the louder it gets. I've tried putting the "sounds" thing in level editor, and reduced distance but i can still hear it even if its like on the other side of the map, volume doesn't change when i get closer/further. 2. Is it possible to force a grunt/brute/... to RUN to a certain pathnode ? not walk, RUN. Without chasing you. And last question, How can i block a player from going somewhere ? i heard there is something like invisible-block-node-thingys. Invisible wall is what i mean if u haven't figured it out RE: got a few questions... - Robby - 09-25-2012 1. The "sound" box has something like "Use Default". Untick that, and in "Distance" there are 2 bars. Min and Max. Enter an appropriate number there. 2. You'll have to edit a variable in the model (the "walk" speed). You'll also need the Pathnode function. I don't know of a function that makes a monster "run" without chasing you. 3. Yes, in the entities, go to "technical", and use "block_box". Make sure it is big enough. For scripts, go here: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions RE: got a few questions... - Nice - 09-25-2012 thank you very much RE: got a few questions... - Robby - 09-25-2012 (09-25-2012, 08:30 PM)CowardlyDog Wrote: thank you very muchThe best I can do. I can get into more detail if you're stuck (pay in mind the timezone I have if I don't respond). |