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Guardian Slime Spawn - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Guardian Slime Spawn (/thread-18752.html) |
Guardian Slime Spawn - 4WalledKid - 10-12-2012 Ok I'm making a custom story where you are running in the forest and the Guardian or Shadow is following you. I want the red slime to appear in front of the player when it collide with an area. I already made the script and the areas and everything. I used SetEntityActive and it spawns the slime, but I don't want it to just appear. I want it to fade in. Like in the main story. What can I do? Thanks in advance. RE: Guardian Slime Spawn - The chaser - 10-12-2012 I think you must use "SetPropActiveAndFade("entity", true, time it lasts);" RE: Guardian Slime Spawn - 4WalledKid - 10-12-2012 (10-12-2012, 11:42 PM)The chaser Wrote: I think you must use "SetPropActiveAndFade("entity", true, time it lasts);"It worked!! THANKS ![]() |