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Guns Crate model - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Guns Crate model (/thread-18797.html) Pages:
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Guns Crate model - ferryadams10 - 10-15-2012 Hello everyone, I know it's a bit of a basic model but I'm new to it and feel free to use it. Regards, Ferry Adams ![]() RE: Guns Crate model - The chaser - 10-15-2012 You should correct the UV mapping, in the right side the wood appears weird. Good model, anyway ![]() And this should go to development resources.This is for CS's. RE: Guns Crate model - ferryadams10 - 10-15-2012 Ok I'll do my best Oh I don't have the uv's anymore, Only the full texture, sorry. RE: Guns Crate model - WALP - 10-15-2012 how the **** is it possible to loose your uv's?!?, but still have your model working >.< or is it not just that you dont know where/how to find them? -no offence RE: Guns Crate model - xxxxxxxxxxxxxxxx - 10-15-2012 Just go to window > uv editor in maya. There you can either tweak the uvs to better fit your texture or go to polygons>uv snapshot to make a template of the uvs that you can use for example in photoshop to help line up your texture better. Depends on whether you'd rather change your uvs or your texture ^^ RE: Guns Crate model - ferryadams10 - 10-16-2012 (10-15-2012, 06:47 PM)martinnord Wrote: how the **** is it possible to loose your uv's?!?, but still have your model working >.<No I've putted the texture in the uv's file and I saved it, then just removed the uv's file cause I didn't think to need it anymore. But I can't see the Uv's on the GunsCrateTexture.tga I've got in the .rar file. RE: Guns Crate model - ferryadams10 - 10-16-2012 Wait I've just discovered a little problem My model is invisible in the level editor. Maybe collada didn't detect the material while exporting the dae from maya I dunno. RE: Guns Crate model - The chaser - 10-16-2012 Let's see: Where did you put the .mat file? Did you use the model of the P.M I sended you? Does it work in-game? RE: Guns Crate model - ferryadams10 - 10-16-2012 Fixed it I was right. Colladamaya did not correctly detect the material. It's now available in the level editor. ![]() RE: Guns Crate model - Statyk - 10-16-2012 It looks as thought the words are part of the normal map. I suggest opening the .psd of the texture (or whatever file holds your image layers, whether it be photoshop or gimp) and hiding the letters. Then make a normal map out of the wood. |