Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Guns Crate model
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#1
Brick  Guns Crate model

Hello everyone,
I know it's a bit of a basic model but I'm new to it and feel free to use it.
Regards,
Ferry Adams
[Image: gunscrate.png]


Attached Files
.rar   GunsCrate2.rar (Size: 1.66 MB / Downloads: 128)

Got a nice sofa
Please come and have a seat for a while

(This post was last modified: 11-01-2012, 05:36 PM by ferryadams10.)
10-15-2012, 03:53 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#2
RE: Guns Crate model

You should correct the UV mapping, in the right side the wood appears weird. Good model, anyway Big Grin
And this should go to development resources.This is for CS's.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
(This post was last modified: 10-15-2012, 05:48 PM by The chaser.)
10-15-2012, 05:47 PM
Find
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#3
RE: Guns Crate model

Ok I'll do my best

Oh I don't have the uv's anymore, Only the full texture, sorry.

Got a nice sofa
Please come and have a seat for a while

(This post was last modified: 10-15-2012, 05:56 PM by ferryadams10.)
10-15-2012, 05:53 PM
Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#4
RE: Guns Crate model

how the **** is it possible to loose your uv's?!?, but still have your model working >.<
or is it not just that you dont know where/how to find them?

-no offence
10-15-2012, 06:47 PM
Find
xxxxxxxxxxxxxxxx Away
Posting Freak

Posts: 935
Threads: 0
Joined: Jun 2012
Reputation: 54
#5
RE: Guns Crate model

Just go to window > uv editor in maya. There you can either tweak the uvs to better fit your texture or go to polygons>uv snapshot to make a template of the uvs that you can use for example in photoshop to help line up your texture better. Depends on whether you'd rather change your uvs or your texture ^^
10-15-2012, 07:08 PM
Find
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#6
RE: Guns Crate model

(10-15-2012, 06:47 PM)martinnord Wrote: how the **** is it possible to loose your uv's?!?, but still have your model working >.<
or is it not just that you dont know where/how to find them?

-no offence
No I've putted the texture in the uv's file and I saved it, then just removed the uv's file cause I didn't think to need it anymore.
But I can't see the Uv's on the GunsCrateTexture.tga I've got in the .rar file.

Got a nice sofa
Please come and have a seat for a while

(This post was last modified: 10-16-2012, 09:37 AM by ferryadams10.)
10-16-2012, 09:36 AM
Find
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#7
RE: Guns Crate model

Wait I've just discovered a little problem
My model is invisible in the level editor.
Maybe collada didn't detect the material while exporting the dae from maya I dunno.

Got a nice sofa
Please come and have a seat for a while

10-16-2012, 12:48 PM
Find
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#8
RE: Guns Crate model

Let's see: Where did you put the .mat file? Did you use the model of the P.M I sended you?
Does it work in-game?

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
10-16-2012, 12:56 PM
Find
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#9
RE: Guns Crate model

Fixed it I was right.
Colladamaya did not correctly detect the material.
It's now available in the level editor. Smile

Got a nice sofa
Please come and have a seat for a while

10-16-2012, 01:28 PM
Find
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#10
RE: Guns Crate model

It looks as thought the words are part of the normal map. I suggest opening the .psd of the texture (or whatever file holds your image layers, whether it be photoshop or gimp) and hiding the letters. Then make a normal map out of the wood.
(This post was last modified: 10-16-2012, 04:56 PM by Statyk.)
10-16-2012, 04:56 PM
Find




Users browsing this thread: 1 Guest(s)