[WIP] Project Amnesia - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Project Amnesia (/thread-18806.html) |
Project Amnesia - Projektamensia - 10-15-2012 Yo bros :p Me and my 3 friends (from sweden) are going to graduate soon and we are working on a school project. And of course our school project is an Amensia mod! The mod is really serious because it is a school project so it is not an shitty custom storie! This thursday (18 october) we will realse the alpha 2.0 at this website: http://www.moddb.com/mods/the-horrors-of-castle-greenborogh So feel free to track us and download the custom storie at thursday. And please comment and/or give us some tip and tell us if you find any bugs! http://www.moddb.com/mods/the-horrors-of-castle-greenborogh RE: Project Amnesia - Acies - 10-15-2012 I'm from sweden too. I have been modding Amnesia for a while, so I might be able to provide help in case you need it. What grade are you guys in? RE: Project Amnesia - Adny - 10-15-2012 From the screenshots I've looked at, I think it is really lacking in detail. There are all sorts of goodies you can use to spruce up the appearance of empty rooms: decals, particle systems, furniture, miscellaneous ornaments, etc. I'd also suggest working on the lighting, everything seems really bright, and the colors you are using in the light tool don't seem to match the ones given off by the various lamps. One thing that I think is very seldom done is looking at the original game's maps for a reference; no one knows the engine better than the ones who created it. Good luck on your modding endeavor. RE: Project Amnesia - WALP - 10-15-2012 "The year is 1826, and William Salomon, a man from Great Brittan, has just arrived in Castle Greenborogh after receiving a letter that claimed that he had inherrited the castle. After a while he realises that something is wrong with the castle." Dosent sound interesting enough(at all) in my opinion, its sounds like its just an excuse to how the player got there, which is being very disrespectful to story. It might be that you have some great and interesting story planned, but those 2 sentences makes it sound like any other custom story, and im guessing...no I expect you to go beyond that if you wish graduate on this. Lastly Good luck. RE: Project Amnesia - Projektamensia - 10-16-2012 (10-15-2012, 10:36 PM)Acies Wrote: I'm from sweden too. I have been modding Amnesia for a while, so I might be able to provide help in case you need it. What grade are you guys in?Highschool the last year. I would be really glad if you want to help us. Out custom story is just in the alpha state and we got a couple of alpha/beta testers but if you want to be a part of it, I can send our feedbackform (in swedish) and you can send it back. You can find some questions in the feedbackform that I want you to answer then. (10-15-2012, 10:44 PM)andyrockin123 Wrote: From the screenshots I've looked at, I think it is really lacking in detail. There are all sorts of goodies you can use to spruce up the appearance of empty rooms: decals, particle systems, furniture, miscellaneous ornaments, etc.Sorry i did not mention it but our custom story is just in the alpha state and we are going to release the alpha 2.0 this Thursday! In that alpha, we got particle systems and we have fixed the brightness. And NOTE: we have 0 experience when it comes to game modification and stuff like that xD But stay tuned, alpha 2.0 release Thursday! (10-15-2012, 11:23 PM)martinnord Wrote: "The year is 1826, and William Salomon, a man from Great Brittan, has just arrived in Castle Greenborogh after receiving a letter that claimed that he had inherrited the castle. After a while he realises that something is wrong with the castle."Those sentences is just a short summary of the whole story. We got a really interesting story planned and you can read it in the notes/intro in the game. RE: Project Amnesia - Streetboat - 10-16-2012 I always thought it was funny when people have, like, a couple alpha and beta stages for their custom stories. They're just custom stories, folks. Best of luck with your project, though, and if you have any questions, don't be afraid to ask here! RE: Project Amnesia - The chaser - 10-16-2012 Yep, if it's a project that can mark your life (like this one) we will love to help. I'm opened. |