Additional Intel/AMD help please. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Additional Intel/AMD help please. (/thread-19043.html) Pages:
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Additional Intel/AMD help please. - Samare - 11-02-2012 Hello, recently I have been experiencing the issue of having a black screen during the title screen and during game play. To resolve this issue I have used the "Disk Method" to update the driver of my integrated Intel graphics. When I do this it works, but it shuts off the ability for me to switch to my dedicated AMD graphics when I play more demanding games. (Using Catalyst Control Center) I really enjoy the game, restarting my computer, when I want to play, and rolling back to the previous driver when I don't is really tedious. That is why I was wondering if there was anything else that we could do. I have a Lenovo G770 laptop, with a integrated Mobile Intel® HD Graphics, and a dedicated AMD Radeon HD 6650M. Running Windows 7 Home Premium 64 bit. Here is my HPL log. Version 1.20 - s100E8708-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Mobile Intel® HD Graphics Version: 3.0.0 - Build 8.15.10.2342 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.30 - Intel Build 8.15.10.2342 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers (Conexant SmartAudio HD)(OpenAL default) Trying to open device 'Generic Software on Speakers (Conexant SmartAudio HD)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1964 ms Entities: 921 ms Compilation: 0 ms Total: 3003 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 37.324502 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving main config. Deleting game modules. 'LuxInputHandler' 'LuxHelpFuncs' 'LuxSaveHandler' 'LuxScriptHandler' 'LuxProgressLogHandler' 'LuxMapHandler' 'LuxMapHelper' 'LuxPlayer' 'LuxInsanityHandler' 'LuxDebugHandler' 'LuxEffectRenderer' 'LuxMusicHandler' 'LuxMusicHandler' 'LuxEffectHandler' 'LuxCompletionCountHandler' 'LuxGlobalDataHandler' 'LuxHintHandler' 'LuxPostEffectHandler' 'LuxPreMenu' 'LuxDebugHandler' 'LuxInventory' 'LuxJournal' 'LuxCredits' 'LuxLoadScreenHandler' Deleting config files. -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- Deleting all sets Deleting all skins Deleting all gfx elements Deleting all materials -------------------------------------------------------- Exiting Generate Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations Done with ent files All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! |--Memory Manager Report-------------------------------| | | No memory leaks detected. Memory left: 0 | |------------------------------------------------------| I have no idea if there is anyway around this, but thank you very much in advance for any information or help that you may be able to lend me. RE: Additional Intel/AMD help please. - TheBlastPassage - 11-02-2012 Where did you get the game from? RE: Additional Intel/AMD help please. - Samare - 11-02-2012 (11-02-2012, 04:27 AM)TheBlastPassage Wrote: Where did you get the game from?I downloaded it directly from Frictional Games RE: Additional Intel/AMD help please. - TheBlastPassage - 11-02-2012 Ok that's good. You're using an Intel HD card. So playing the game on the lowest possible settings may help RE: Additional Intel/AMD help please. - Samare - 11-02-2012 (11-02-2012, 04:50 AM)TheBlastPassage Wrote: Ok that's good. You're using an Intel HD card. So playing the game on the lowest possible settings may helpThank you very much for the advice. When I have my Intel HD card's driver updated it works really well on medium settings. Its the fact that my more powerful AMD card gets disabled at that point for other games that is the issue. Thank you for the advice though RE: Additional Intel/AMD help please. - jens - 11-02-2012 There is no option in the AMD control panel to set it to use the AMD card for a game if it fails to do it automatically? Nvidia cards have this. RE: Additional Intel/AMD help please. - plutomaniac - 11-02-2012 No, there is not. That's why I made the big AMD+Intel HD Troubleshooting guide in the first place RE: Additional Intel/AMD help please. - Samare - 11-03-2012 (11-02-2012, 07:20 PM)plutomaniac Wrote: No, there is not. That's why I made the big AMD+Intel HD Troubleshooting guide in the first placeThank you very much for making that guide, I appreciate it. I just wish that there was a way that didn't disable my AMD card when I upgrade the driver for the Intel chip. Looks like I will need to just put this game on the back burner until I get a different computer. RE: Additional Intel/AMD help please. - maarten12100 - 11-03-2012 (11-03-2012, 09:39 PM)Samare Wrote:Plug the charger in and set it to best performance. (I think that would fix it as it neglects power draw)(11-02-2012, 07:20 PM)plutomaniac Wrote: No, there is not. That's why I made the big AMD+Intel HD Troubleshooting guide in the first placeThank you very much for making that guide, I appreciate it. I just wish that there was a way that didn't disable my AMD card when I upgrade the driver for the Intel chip. Looks like I will need to just put this game on the back burner until I get a different computer. Nvidia has the option to set for every program what gpu to use weird CCC doesn't have it. RE: Additional Intel/AMD help please. - plutomaniac - 11-04-2012 the AMD card is not disabled. The thing is that when you run OpenGL games/applications you can only use the Intel one. For everything else, AMD is just fine. |