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[LANG] My .Lang File "Died"? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LANG] My .Lang File "Died"? (/thread-19231.html) |
My .Lang File "Died"? - Rowzter - 11-15-2012 Hello again!, i Knew i do too many threads of errors and i am real sorry ![]() Everything i pick up only says "Picked up" and so on, and i have checked for errors but everything seems to be correct, Here is the lang file: Spoiler below!
The last thing i added was a func that pop-up a message when i try to open a locked door. Lang and script for that here: Spoiler below!
What did i do wrong? ![]() RE: My .Lang File "Died"? - FlawlessHappiness - 11-15-2012 You forgot </Entry> <Entry Name="prison_section_1">The door is locked and i don't have the key. I need to find another way to open it.</Entry> RE: My .Lang File "Died"? - The chaser - 11-15-2012 I've also seen that you have two CustomStoryMain. Why is that? RE: My .Lang File "Died"? - Rowzter - 11-15-2012 Shit i am a real idiot (Facepalm). It works now =D, But i have 2 question, How and why can a ending entry crash an whole lang when i have both Language and /Language And the second one: I have a lantern and i want it to be empty and not full when i pick it up? Chaser: The first one is for the Description, and the other one is for a text that should popup when i collide with an area but that one does not work ![]() RE: My .Lang File "Died"? - The chaser - 11-15-2012 (11-15-2012, 04:05 PM)Rowzter Wrote: Shit i am a real idiot (Facepalm). It works now =D, But i have 2 question, How and why can a ending entry crash an whole lang when i have both Language and /LanguageFor the lantern: SetPlayerLampOil(float afOil); For the pop-up, put that text in "Messages". There can only be 1 category of each. It isn't about <Language/>, is about the </Entry>. When you don't put it when you should, the game turns mad and doesn't recognise anything of the .lang file. RE: My .Lang File "Died"? - Plank - 06-28-2013 your not an idiot i accidentally deleted my lang file lol RE: My .Lang File "Died"? - The chaser - 06-28-2013 m0shiman, why did you necro this? RE: My .Lang File "Died"? - Plank - 06-29-2013 (06-28-2013, 11:39 PM)The chaser Wrote: m0shiman, why did you necro this? what do you mean necro RE: My .Lang File "Died"? - 7heDubz - 06-29-2013 (06-29-2013, 12:21 AM)m0shiman Wrote:(06-28-2013, 11:39 PM)The chaser Wrote: m0shiman, why did you necro this? He means this thread was old and you brought it back to life from the dead. Now lets please leave this thread to die again ![]() RE: My .Lang File "Died"? - Plank - 06-29-2013 (06-29-2013, 12:25 AM)WIWWM Wrote:(06-29-2013, 12:21 AM)m0shiman Wrote:(06-28-2013, 11:39 PM)The chaser Wrote: m0shiman, why did you necro this? Agreed |