Double Vision Glitch in Laboratory - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Double Vision Glitch in Laboratory (/thread-19566.html) |
Double Vision Glitch in Laboratory - Mkdude - 12-16-2012 So the game has been working fine until I enter the laboratory and turn my lantern on. Then the screen makes double vision of everything does anyone know any fixes to this? RE: Double Vision Glitch in Laboratory - Statyk - 12-16-2012 Can you tell us your system specs and where you got the game from? RE: Double Vision Glitch in Laboratory - plutomaniac - 12-16-2012 also attach HPL.log as said in the sticky guides RE: Double Vision Glitch in Laboratory - Mkdude - 12-18-2012 cd off ebay radeon x600 2.8 Pentium D dual core 2 gb of ram windows xp 32 bit Version 1.20 - s26ADEE0-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 800 x 600 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: ATI Technologies Inc. Renderer: Radeon X300/X550/X1050 Series (Omega 3.8.442) Version: 2.1.7169 Release Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 4 Max color render targets: 4 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 1 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Hardware on SoundMAX Digital Audio(OpenAL default) 1. Generic Software on SoundMAX Digital Audio Trying to open device 'Generic Software on SoundMAX Digital Audio'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1769 ms Entities: 311 ms Compilation: 2 ms Total: 2100 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- Setting profile: 'Michael ' Path: 'C:\Documents and Settings\Me\My Documents/Amnesia/Main/Michael /' -------- BEGIN LOAD FROM C:\Documents and Settings\Me\My Documents/Amnesia/Main/Michael /AutoSave_WineCellarLab_2012_12_15_22_44_2_0.sav --------- LOADING SAVE GAME! -------- Loading map '04_wine_cellar_lab.map' --------- ERROR: Failed to link GLSL program water_Diffuse_UseReflection ------------- Fragment shader(s) failed to link, vertex shader(s) linked.o ------------- ERROR: Could not link program 'water_Diffuse_UseReflection' in ProgramComboManager! ERROR: Failed to link GLSL program water_Diffuse_UseReflection_UseFog ------------- Fragment shader(s) failed to link, vertex shader(s) linked.a ------------- ERROR: Could not link program 'water_Diffuse_UseReflection_UseFog' in ProgramComboManager! Cache Loading: 1904 ms Entities: 1023 ms Compilation: 48 ms Total: 3394 ms Meshes created: 119 Bodies created: 28 -------- Loading complete --------- WARNING: Could not find player start node '' ERROR: StartPos '' does not exist! -------- END LOAD --------- -------- BEGIN SAVE TO: C:\Documents and Settings\Me\My Documents/Amnesia/Main/Michael /AutoSave_WineCellarLab_2012_12_15_22_58_56_0.sav --------- WARNING: particle system 0 in torch_static01_14 does not exist anymore! WARNING: particle system 0 in candlestick_tri_1 does not exist anymore! WARNING: particle system 1 in candlestick_tri_1 does not exist anymore! WARNING: particle system 2 in candlestick_tri_1 does not exist anymore! WARNING: particle system 0 in torch_static01_15 does not exist anymore! WARNING: particle system 0 in candlestick_tri_2 does not exist anymore! WARNING: particle system 1 in candlestick_tri_2 does not exist anymore! WARNING: particle system 2 in candlestick_tri_2 does not exist anymore! -------- END SAVE --------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 1669 ms Entities: 298 ms Compilation: 3 ms Total: 1987 ms Meshes created: 25 Bodies created: 5 -------- Loading complete --------- -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 25.576711 -------------------------------------------------------- User Exit ------------------------------------------------------ RE: Double Vision Glitch in Laboratory - RawkBandMan - 12-18-2012 I believe I also had this glitch, except in the water part in the demo. All you have to do is go to the in-game options, graphics, advanced options and under Misc, there should be an option called 'Refractions'. Tick that off and restart the game. That should fix it. |