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Double Vision Glitch in Laboratory
Mkdude Offline
Junior Member

Posts: 5
Threads: 2
Joined: Dec 2012
Reputation: 0
#1
Solved: 8 Years, 9 Months, 3 Weeks ago Double Vision Glitch in Laboratory

So the game has been working fine until I enter the laboratory and turn my lantern on. Then the screen makes double vision of everything does anyone know any fixes to this?
(This post was last modified: 12-16-2012, 07:02 AM by Mkdude.)
12-16-2012, 07:00 AM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#2
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Double Vision Glitch in Laboratory

Can you tell us your system specs and where you got the game from?
12-16-2012, 07:34 AM
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plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
Reputation: 183
#3
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Double Vision Glitch in Laboratory

also attach HPL.log as said in the sticky guides
12-16-2012, 12:36 PM
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Mkdude Offline
Junior Member

Posts: 5
Threads: 2
Joined: Dec 2012
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#4
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Double Vision Glitch in Laboratory

cd off ebay

radeon x600
2.8 Pentium D dual core
2 gb of ram
windows xp 32 bit


Version 1.20 - s26ADEE0-539
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: Radeon X300/X550/X1050 Series (Omega 3.8.442)
Version: 2.1.7169 Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Hardware on SoundMAX Digital Audio(OpenAL default)
1. Generic Software on SoundMAX Digital Audio
Trying to open device 'Generic Software on SoundMAX Digital Audio'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1769 ms
Entities: 311 ms
Compilation: 2 ms
Total: 2100 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Michael ' Path: 'C:\Documents and Settings\Me\My Documents/Amnesia/Main/Michael /'
-------- BEGIN LOAD FROM C:\Documents and Settings\Me\My Documents/Amnesia/Main/Michael /AutoSave_WineCellarLab_2012_12_15_22_44_2_0.sav ---------
LOADING SAVE GAME!
-------- Loading map '04_wine_cellar_lab.map' ---------
ERROR: Failed to link GLSL program water_Diffuse_UseReflection
-------------
Fragment shader(s) failed to link, vertex shader(s) linked.o
-------------
ERROR: Could not link program 'water_Diffuse_UseReflection' in ProgramComboManager!
ERROR: Failed to link GLSL program water_Diffuse_UseReflection_UseFog
-------------
Fragment shader(s) failed to link, vertex shader(s) linked.a
-------------
ERROR: Could not link program 'water_Diffuse_UseReflection_UseFog' in ProgramComboManager!
Cache Loading: 1904 ms
Entities: 1023 ms
Compilation: 48 ms
Total: 3394 ms
Meshes created: 119
Bodies created: 28
-------- Loading complete ---------
WARNING: Could not find player start node ''
ERROR: StartPos '' does not exist!
-------- END LOAD ---------
-------- BEGIN SAVE TO: C:\Documents and Settings\Me\My Documents/Amnesia/Main/Michael /AutoSave_WineCellarLab_2012_12_15_22_58_56_0.sav ---------
WARNING: particle system 0 in torch_static01_14 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_1 does not exist anymore!
WARNING: particle system 0 in torch_static01_15 does not exist anymore!
WARNING: particle system 0 in candlestick_tri_2 does not exist anymore!
WARNING: particle system 1 in candlestick_tri_2 does not exist anymore!
WARNING: particle system 2 in candlestick_tri_2 does not exist anymore!
-------- END SAVE ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1669 ms
Entities: 298 ms
Compilation: 3 ms
Total: 1987 ms
Meshes created: 25
Bodies created: 5
-------- Loading complete ---------
--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 25.576711
--------------------------------------------------------

User Exit
------------------------------------------------------
(This post was last modified: 12-18-2012, 02:04 AM by Mkdude.)
12-18-2012, 02:03 AM
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RawkBandMan Offline
Posting Freak

Posts: 1,146
Threads: 35
Joined: Nov 2010
Reputation: 5
#5
Solved: 8 Years, 9 Months, 3 Weeks ago RE: Double Vision Glitch in Laboratory

I believe I also had this glitch, except in the water part in the demo.

All you have to do is go to the in-game options, graphics, advanced options and under Misc, there should be an option called 'Refractions'. Tick that off and restart the game. That should fix it.

I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.
(This post was last modified: 12-18-2012, 05:04 AM by RawkBandMan.)
12-18-2012, 05:02 AM
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