Crash after loading - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +---- Forum: Linux - ATDD (https://www.frictionalgames.com/forum/forum-32.html) +---- Thread: Crash after loading (/thread-19652.html) |
Crash after loading - ~Wave~ - 12-24-2012 Hi, I'm using Ubuntu 12.04 32-bit and Amnesia is crashing after the loading screen. I have tried with lowest settings (and 800x600 resolution) but it doesn't help. Thanks for taking time to read this and I hope the game can run soon RE: Crash after loading - ~Wave~ - 12-24-2012 Just found my HPL.log file Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100930233707 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 640 x 480 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Tungsten Graphics, Inc Renderer: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2 Version: 2.1 Mesa 8.0.2 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 0 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. Built-in Audio Analog Stereo via PulseAudio 2. ALSA Default 3. HDA Intel [CONEXANT Analog] (hw:0,0) via ALSA 4. HDA Intel [Conexant Digital] (hw:0,1) via ALSA 5. HDA Intel [HDMI 0] (hw:0,3) via ALSA 6. PortAudio Default 7. No Output Trying to open device 'PulseAudio Default'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- - DEMO VERSION - ERROR: Could not create GL texture hud_hurt_noise00.dds ERROR: Could not load texture 'hud_hurt_noise00.dds'! ERROR: Could not create GL texture hud_hurt_noise01.dds ERROR: Could not load texture 'hud_hurt_noise01.dds'! ERROR: Could not create GL texture hud_hurt_noise02.dds ERROR: Could not load texture 'hud_hurt_noise02.dds'! ERROR: Could not create GL texture hud_hurt_noise03.dds ERROR: Could not load texture 'hud_hurt_noise03.dds'! ERROR: Could not create GL texture hud_hurt_noise04.dds ERROR: Could not load texture 'hud_hurt_noise04.dds'! ERROR: Could not create GL texture hud_hurt_noise05.dds ERROR: Could not load texture 'hud_hurt_noise05.dds'! ERROR: Could not create GL texture hud_hurt_noise06.dds ERROR: Could not load texture 'hud_hurt_noise06.dds'! ERROR: Could not create GL texture hud_hurt_noise07.dds ERROR: Could not load texture 'hud_hurt_noise07.dds'! -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/dungeonbase_floor.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat' ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds ERROR: Couldn't load material 'static_objects/castlebase/tunnel.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/menu_wall_iron_bars.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall_iron_bars.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat' ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/decals/dirt_floor02.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/technical/plane_black/plane_black.dds ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat' ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat' ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat' ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/decals/dirt_floor02.dds ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat' Cache Loading: 1884 ms ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/particles/materials/ps_torch_fire.dds ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/billboards/halo_torch.dds ERROR: Couldn't load material 'billboards/halo_torch.mat' ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/billboards/bb_lightyellow_lightray.dds ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat' ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/entities/bottle/amnesia/key_jar_details.dds ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat' ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat' Entities: 145 ms Compilation: 1 ms Total: 2043 ms Meshes created: 28 Bodies created: 5 -------- Loading complete --------- RE: Crash after loading - jens - 12-24-2012 Your graphics card is not capable of running the game i am sorry to say. RE: Crash after loading - Urkle - 12-24-2012 Try using driconf to force s3tc on. RE: Crash after loading - ~Wave~ - 12-24-2012 I tried that, same crash I also used the Ubuntu Software Center to get some s2tc packages but with no luck. Here's my HPL.log file when launching after the s3tc and s2tc being on:: Version 1.10 -------- THE HPL ENGINE LOG ------------ Engine build ID 20100930233707 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos-1x-1) Setting video mode: 640 x 480 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Tungsten Graphics, Inc Renderer: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2 Version: 2.1 Mesa 8.0.2 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.20 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. PulseAudio Default(OpenAL default) 1. Built-in Audio Analog Stereo via PulseAudio 2. ALSA Default 3. HDA Intel [CONEXANT Analog] (hw:0,0) via ALSA 4. HDA Intel [Conexant Digital] (hw:0,1) via ALSA 5. HDA Intel [HDMI 0] (hw:0,3) via ALSA 6. PortAudio Default 7. No Output Trying to open device 'PulseAudio Default'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- - DEMO VERSION - -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'menu_bg.map' --------- Cache Loading: 2368 ms Entities: 284 ms Compilation: 1 ms Total: 2677 ms Meshes created: 28 Bodies created: 5 -------- Loading complete --------- |