Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crash after loading
~Wave~ Offline
Junior Member

Posts: 3
Threads: 1
Joined: Dec 2012
Reputation: 0
#1
Solved: 8 Years, 10 Months ago Sad  Crash after loading

Hi, I'm using Ubuntu 12.04 32-bit and Amnesia is crashing after the loading screen. I have tried with lowest settings (and 800x600 resolution) but it doesn't help. Thanks for taking time to read this and I hope the game can run soon
12-24-2012, 01:53 AM
Find
~Wave~ Offline
Junior Member

Posts: 3
Threads: 1
Joined: Dec 2012
Reputation: 0
#2
Solved: 8 Years, 10 Months ago RE: Crash after loading

Just found my HPL.log file


Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100930233707

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 640 x 480 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
Version: 2.1 Mesa 8.0.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 0
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Default(OpenAL default)
1. Built-in Audio Analog Stereo via PulseAudio
2. ALSA Default
3. HDA Intel [CONEXANT Analog] (hw:0,0) via ALSA
4. HDA Intel [Conexant Digital] (hw:0,1) via ALSA
5. HDA Intel [HDMI 0] (hw:0,3) via ALSA
6. PortAudio Default
7. No Output
Trying to open device 'PulseAudio Default'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
- DEMO VERSION -
ERROR: Could not create GL texture hud_hurt_noise00.dds
ERROR: Could not load texture 'hud_hurt_noise00.dds'!
ERROR: Could not create GL texture hud_hurt_noise01.dds
ERROR: Could not load texture 'hud_hurt_noise01.dds'!
ERROR: Could not create GL texture hud_hurt_noise02.dds
ERROR: Could not load texture 'hud_hurt_noise02.dds'!
ERROR: Could not create GL texture hud_hurt_noise03.dds
ERROR: Could not load texture 'hud_hurt_noise03.dds'!
ERROR: Could not create GL texture hud_hurt_noise04.dds
ERROR: Could not load texture 'hud_hurt_noise04.dds'!
ERROR: Could not create GL texture hud_hurt_noise05.dds
ERROR: Could not load texture 'hud_hurt_noise05.dds'!
ERROR: Could not create GL texture hud_hurt_noise06.dds
ERROR: Could not load texture 'hud_hurt_noise06.dds'!
ERROR: Could not create GL texture hud_hurt_noise07.dds
ERROR: Could not load texture 'hud_hurt_noise07.dds'!
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/dungeonbase_floor.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/dungeonbase_floor.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/decals/trail_floor.dds
ERROR: Couldn't load material 'static_objects/decals/trail_floor_additive.mat'
ERROR: Could not create GL texture C:/Users/Skywolf/Desktop/FrictionalGames09-2008/frictionalSVN/lux/redist/static_objects/decals/dirt_stain_large.dds
ERROR: Couldn't load material 'textures/decals/dirt_stain_large.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/tunnelbase/special/tunnel.dds
ERROR: Couldn't load material 'static_objects/castlebase/tunnel.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/menu_wall_iron_bars.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall_iron_bars.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/particles/materials/ps_rose_petal.dds
ERROR: Couldn't load material 'static_objects/decals/rose_petals.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds
ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat'
ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/decals/dirt_floor02.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/floor/cobbled_stone.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/dungeonbase/floor/cobbled_stone.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/technical/plane_black/plane_black.dds
ERROR: Couldn't load material 'G:/amnesia/redist/static_objects/technical/plane_black/plane_black.mat'
ERROR: Could not create GL texture E:/lux/redist/static_objects/dungeonbase/dungeonbase.dds
ERROR: Couldn't load material 'static_objects/castlebase/dungeonbase.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/castlebase/wall/castlebase_wall_extension.dds
ERROR: Couldn't load material 'static_objects/castlebase/wall/castlebase_wall_extension.mat'
ERROR: Could not create GL texture G:/amnesia/redist/static_objects/dungeonbase/special/menu_wall.dds
ERROR: Couldn't load material 'static_objects/castlebase/menu_wall.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/cellarbase/cellarbase_details.dds
ERROR: Couldn't load material 'static_objects/cellarbase/stairs/cellarbase_details.mat'
ERROR: Could not create GL texture F:/Amnesia/redist/static_objects/decals/dirt_floor03.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor03.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/static_objects/decals/dirt_floor02.dds
ERROR: Couldn't load material 'static_objects/decals/dirt_floor02.mat'
Cache Loading: 1884 ms
ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
ERROR: Couldn't load material 'entities/lamp/torch_static01/torch_static01.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/particles/materials/ps_torch_fire.dds
ERROR: Couldn't load material 'particles/materials/ps_torch_fire.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/billboards/halo_torch.dds
ERROR: Couldn't load material 'billboards/halo_torch.mat'
ERROR: Could not create GL texture E:/lux/redist/entities/lamp/torch_static01/torch_static01.dds
ERROR: Couldn't load material 'entities/ornament/torchholder_empty/torch_static01.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/billboards/bb_lightyellow_lightray.dds
ERROR: Couldn't load material 'G:/amnesia/redist/billboards/bb_lightyellow_lightray.mat'
ERROR: Could not create GL texture /home/justinchisholm/AmnesiaDemo/entities/bottle/amnesia/key_jar_details.dds
ERROR: Couldn't load material 'entities/bottle/amnesia/key_jar_details.mat'
ERROR: Could not create GL texture G:/amnesia/redist/entities/bottle/amnesia/amnesia_bottle_menu.dds
ERROR: Couldn't load material 'entities/bottle/amnesia/amnesia_bottle_menu.mat'
Entities: 145 ms
Compilation: 1 ms
Total: 2043 ms
Meshes created: 28
Bodies created: 5
-------- Loading complete ---------
12-24-2012, 03:24 AM
Find
jens Offline
Frictional Games

Posts: 4,093
Threads: 199
Joined: Apr 2006
Reputation: 202
#3
Solved: 8 Years, 10 Months ago RE: Crash after loading

Your graphics card is not capable of running the game i am sorry to say.
12-24-2012, 01:34 PM
Website Find
Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#4
Solved: 8 Years, 10 Months ago RE: Crash after loading

Try using driconf to force s3tc on.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
12-24-2012, 02:37 PM
Website Find
~Wave~ Offline
Junior Member

Posts: 3
Threads: 1
Joined: Dec 2012
Reputation: 0
#5
Solved: 8 Years, 10 Months ago RE: Crash after loading

I tried that, same crash Sad

I also used the Ubuntu Software Center to get some s2tc packages but with no luck.

Here's my HPL.log file when launching after the s3tc and s2tc being on::



Version 1.10
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100930233707

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 640x480 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' posSad-1x-1)
Setting video mode: 640 x 480 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Mobile Intel® GM45 Express Chipset x86/MMX/SSE2
Version: 2.1 Mesa 8.0.2
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 3 2010
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. PulseAudio Default(OpenAL default)
1. Built-in Audio Analog Stereo via PulseAudio
2. ALSA Default
3. HDA Intel [CONEXANT Analog] (hw:0,0) via ALSA
4. HDA Intel [Conexant Digital] (hw:0,1) via ALSA
5. HDA Intel [HDMI 0] (hw:0,3) via ALSA
6. PortAudio Default
7. No Output
Trying to open device 'PulseAudio Default'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
- DEMO VERSION -
--------------------------------------------------------

Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2368 ms
Entities: 284 ms
Compilation: 1 ms
Total: 2677 ms
Meshes created: 28
Bodies created: 5
-------- Loading complete ---------
12-24-2012, 04:34 PM
Find




Users browsing this thread: 1 Guest(s)