Can't get scare script to work - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Can't get scare script to work (/thread-19835.html) |
Can't get scare script to work - zergling50 - 01-06-2013 Here is my script: //////////////////////////// // Run when starting map void OnStart() { SetEntityPlayerInteractCallback("mansion_1", "GetCrowDoorQuest", true); AddUseItemCallback("", "crowbar_1", "mansion_1", "CrowDoorBreak", true); AddEntityCollideCallback("Player", "ScriptArea_1", "LampScare", true, 1); } //////////////////////////// // Run when entering map void OnEnter() { } //////////////////////////// // Run when leaving map void OnLeave() { } void GetCrowDoorQuest(string &in asParent, string &in asChild, int alState) { AddQuest("", "crowdoorquest"); } void CrowDoorBreak(string &in asItem, string &in asEntity) { PlaySoundAtEntity("", "break_wood_metal", asEntity, 0.0f, false); PlaySoundAtEntity("", "impact_metal_high", asEntity, 0.0f, false); SetPropHealth(asEntity, 0); GiveSanityBoostSmall(); SetEntityActive("crowbar_broken_1", true); RemoveItem(asItem); SetMessage("GameMessage", "crow_door_message", 4); } void CompleteCrowDoor(string &in asParent, string &in asChild, int alState) { CompleteQuest("", "crowdoorquest"); } void LampScare(string &in asEntity) { SetPlayerActive(false); StartPlayerLookAt("ScriptArea_2", 2, 3, "StopLook"); AddPropImpulse("arabic_carafe_3", 10, 0, 0, "world"); GiveSanityDamage(3, true); SetPlayerActive(true); } void StopLook() { StopPlayerLookAt(); } im trying to get the LampScare script to work, but as of now the game runs fine but when I enter ScriptArea_1 nothing happens. I get no errors or anything. RE: Can't get scare script to work - DnALANGE - 01-06-2013 Make it this void LampScare(string &in asParent, string &in asChild, int alState) RE: Can't get scare script to work - zergling50 - 01-06-2013 (01-06-2013, 06:38 PM)dnalange Wrote: Make it this Thanks! That fixed it. RE: Can't get scare script to work - stokesie95 - 01-06-2013 (01-06-2013, 06:35 PM)zergling50 Wrote: Here is my script: also you need to add in a timer in because you have a conflict with the "SetPlayerActive(true);" code. create a timer and move it into the timer's callback RE: Can't get scare script to work - DnALANGE - 01-06-2013 True make it like this-> void LampScare(string &in asEntity) { SetPlayerActive(false); StartPlayerLookAt("ScriptArea_2", 2, 3, "StopLook"); AddPropImpulse("arabic_carafe_3", 10, 0, 0, "world"); GiveSanityDamage(3, true); SetPlayerActive(true); AddTimer("", 3.1, "settheplayeractiveagain"); } void settheplayeractiveagain(string &in asTimer) { SetPlayerActive(true); StopPlayerLookAt(); } --- Just make the timer like you want it -btw, you can remove this stoplook behind the StartPlayerLookat.. infact you are making a timer so Just put it in the timer if that will fit the scare\event RE: Can't get scare script to work - Victor - 01-08-2013 You have to replace asEntity with the entity you want to play the sound, for example, "Player". |