zergling50
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Posts: 74
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Joined: Jul 2012
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Can't get scare script to work
Here is my script:
////////////////////////////
// Run when starting map
void OnStart()
{
SetEntityPlayerInteractCallback("mansion_1", "GetCrowDoorQuest", true);
AddUseItemCallback("", "crowbar_1", "mansion_1", "CrowDoorBreak", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "LampScare", true, 1);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void GetCrowDoorQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("", "crowdoorquest");
}
void CrowDoorBreak(string &in asItem, string &in asEntity)
{
PlaySoundAtEntity("", "break_wood_metal", asEntity, 0.0f, false);
PlaySoundAtEntity("", "impact_metal_high", asEntity, 0.0f, false);
SetPropHealth(asEntity, 0);
GiveSanityBoostSmall();
SetEntityActive("crowbar_broken_1", true);
RemoveItem(asItem);
SetMessage("GameMessage", "crow_door_message", 4);
}
void CompleteCrowDoor(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("", "crowdoorquest");
}
void LampScare(string &in asEntity)
{
SetPlayerActive(false);
StartPlayerLookAt("ScriptArea_2", 2, 3, "StopLook");
AddPropImpulse("arabic_carafe_3", 10, 0, 0, "world");
GiveSanityDamage(3, true);
SetPlayerActive(true);
}
void StopLook()
{
StopPlayerLookAt();
}
im trying to get the LampScare script to work, but as of now the game runs fine but when I enter ScriptArea_1 nothing happens. I get no errors or anything.
(This post was last modified: 01-06-2013, 06:43 PM by zergling50.)
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01-06-2013, 06:35 PM |
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DnALANGE
Banned
Posts: 1,549
Threads: 73
Joined: Jan 2012
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RE: Can't get scare script to work
Make it this
void LampScare(string &in asParent, string &in asChild, int alState)
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01-06-2013, 06:38 PM |
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zergling50
Member
Posts: 74
Threads: 9
Joined: Jul 2012
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1
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RE: Can't get scare script to work
(01-06-2013, 06:38 PM)dnalange Wrote: Make it this
void LampScare(string &in asParent, string &in asChild, int alState)
Thanks! That fixed it.
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01-06-2013, 06:43 PM |
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stokesie95
Member
Posts: 87
Threads: 29
Joined: Nov 2011
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4
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RE: Can't get scare script to work
(01-06-2013, 06:35 PM)zergling50 Wrote: Here is my script:
////////////////////////////
// Run when starting map
void OnStart()
{
SetEntityPlayerInteractCallback("mansion_1", "GetCrowDoorQuest", true);
AddUseItemCallback("", "crowbar_1", "mansion_1", "CrowDoorBreak", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "LampScare", true, 1);
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
void GetCrowDoorQuest(string &in asParent, string &in asChild, int alState)
{
AddQuest("", "crowdoorquest");
}
void CrowDoorBreak(string &in asItem, string &in asEntity)
{
PlaySoundAtEntity("", "break_wood_metal", asEntity, 0.0f, false);
PlaySoundAtEntity("", "impact_metal_high", asEntity, 0.0f, false);
SetPropHealth(asEntity, 0);
GiveSanityBoostSmall();
SetEntityActive("crowbar_broken_1", true);
RemoveItem(asItem);
SetMessage("GameMessage", "crow_door_message", 4);
}
void CompleteCrowDoor(string &in asParent, string &in asChild, int alState)
{
CompleteQuest("", "crowdoorquest");
}
void LampScare(string &in asEntity)
{
SetPlayerActive(false);
StartPlayerLookAt("ScriptArea_2", 2, 3, "StopLook");
AddPropImpulse("arabic_carafe_3", 10, 0, 0, "world");
GiveSanityDamage(3, true);
SetPlayerActive(true);
}
void StopLook()
{
StopPlayerLookAt();
}
im trying to get the LampScare script to work, but as of now the game runs fine but when I enter ScriptArea_1 nothing happens. I get no errors or anything.
also you need to add in a timer in because you have a conflict with the "SetPlayerActive(true);" code. create a timer and move it into the timer's callback
Looking for scripting work
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01-06-2013, 06:43 PM |
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DnALANGE
Banned
Posts: 1,549
Threads: 73
Joined: Jan 2012
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RE: Can't get scare script to work
True make it like this->
void LampScare(string &in asEntity)
{
SetPlayerActive(false);
StartPlayerLookAt("ScriptArea_2", 2, 3, "StopLook");
AddPropImpulse("arabic_carafe_3", 10, 0, 0, "world");
GiveSanityDamage(3, true);
SetPlayerActive(true);
AddTimer("", 3.1, "settheplayeractiveagain");
}
void settheplayeractiveagain(string &in asTimer)
{
SetPlayerActive(true);
StopPlayerLookAt();
}
---
Just make the timer like you want it
-btw, you can remove this stoplook behind the StartPlayerLookat..
infact you are making a timer so Just put it in the timer if that will fit the scare\event
(This post was last modified: 01-06-2013, 06:51 PM by DnALANGE.)
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01-06-2013, 06:46 PM |
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Victor
Member
Posts: 83
Threads: 19
Joined: Oct 2011
Reputation:
2
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RE: Can't get scare script to work
You have to replace asEntity with the entity you want to play the sound, for example, "Player".
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01-08-2013, 04:46 PM |
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