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pant/breath - Printable Version

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pant/breath - Magzard - 03-22-2013

Hello!

Does anyone know where can i find the file witch triggers the voice of panting/breathing etc. when the player is at low sanity? I coudn't find it in game.cfg or main_init.cfg i searched eveywhere but nothing.

Thanks!


RE: pant/breath - WALP - 03-22-2013

(03-22-2013, 10:13 PM)Magzard Wrote: Hello!

Does anyone know where can i find the file witch triggers the voice of panting/breathing etc. when the player is at low sanity? I coudn't find it in game.cfg or main_init.cfg i searched eveywhere but nothing.

Thanks!
if its not in the game.cfg or accesable from the map script, then its likely part of the source code.


RE: pant/breath - Magzard - 03-22-2013

Well the jump , ladder climb, cough etc. voices are reacheables from cfg-s this is the only thing i cannot find.


RE: pant/breath - Wapez - 03-23-2013

I don't think that Frictional Games made the pant/breath sounds automatic. From what I have seen and learned, they trigger it themselves in their scripts.

Though you might want to check out the main_sanity_events.cfg located in the folder misc.


RE: pant/breath - plutomaniac - 03-23-2013

You have to call the sounds via script. Only the sanity system (the clicky sound and the blurred graphics) is automatic.


RE: pant/breath - Magzard - 03-23-2013

(03-23-2013, 02:08 PM)plutomaniac Wrote: You have to call the sounds via script. Only the sanity system (the clicky sound and the blurred graphics) is automatic.

all the breathing effects at low sanity and health are automatic too, because i did not scripted it and its working some file triggering it but its not main_sanity_event.cfg


RE: pant/breath - plutomaniac - 03-23-2013

Some things in Amnesia are engine hard coded, non user-changable that means. Maybe sanity is one of them.


RE: pant/breath - Magzard - 03-24-2013

Well its seems like, anyway thanks for posting and trying to help me.