Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
pant/breath
Magzard Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2013
Reputation: 0
#1
pant/breath

Hello!

Does anyone know where can i find the file witch triggers the voice of panting/breathing etc. when the player is at low sanity? I coudn't find it in game.cfg or main_init.cfg i searched eveywhere but nothing.

Thanks!
03-22-2013, 10:13 PM
Find
WALP Offline
Posting Freak

Posts: 1,221
Threads: 34
Joined: Aug 2012
Reputation: 45
#2
RE: pant/breath

(03-22-2013, 10:13 PM)Magzard Wrote: Hello!

Does anyone know where can i find the file witch triggers the voice of panting/breathing etc. when the player is at low sanity? I coudn't find it in game.cfg or main_init.cfg i searched eveywhere but nothing.

Thanks!
if its not in the game.cfg or accesable from the map script, then its likely part of the source code.
03-22-2013, 10:25 PM
Find
Magzard Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2013
Reputation: 0
#3
RE: pant/breath

Well the jump , ladder climb, cough etc. voices are reacheables from cfg-s this is the only thing i cannot find.
03-22-2013, 11:08 PM
Find
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#4
RE: pant/breath

I don't think that Frictional Games made the pant/breath sounds automatic. From what I have seen and learned, they trigger it themselves in their scripts.

Though you might want to check out the main_sanity_events.cfg located in the folder misc.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
(This post was last modified: 03-23-2013, 01:11 PM by Wapez.)
03-23-2013, 01:08 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#5
RE: pant/breath

You have to call the sounds via script. Only the sanity system (the clicky sound and the blurred graphics) is automatic.
03-23-2013, 02:08 PM
Find
Magzard Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2013
Reputation: 0
#6
RE: pant/breath

(03-23-2013, 02:08 PM)plutomaniac Wrote: You have to call the sounds via script. Only the sanity system (the clicky sound and the blurred graphics) is automatic.

all the breathing effects at low sanity and health are automatic too, because i did not scripted it and its working some file triggering it but its not main_sanity_event.cfg
03-23-2013, 06:16 PM
Find
plutomaniac Offline
Super Moderator

Posts: 6,368
Threads: 45
Joined: May 2011
Reputation: 183
#7
RE: pant/breath

Some things in Amnesia are engine hard coded, non user-changable that means. Maybe sanity is one of them.
03-23-2013, 09:36 PM
Find
Magzard Offline
Junior Member

Posts: 11
Threads: 4
Joined: Feb 2013
Reputation: 0
#8
RE: pant/breath

Well its seems like, anyway thanks for posting and trying to help me.
03-24-2013, 11:11 AM
Find




Users browsing this thread: 1 Guest(s)